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MP: Simplify Dunefolk faction and era description
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Other factions lack magic users, so mentioning here it is superfluous
information. Also associated with the previous identity of the faction.
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sigurdfdragon authored and Vultraz committed Jan 29, 2018
1 parent e20c55f commit e288be9
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions data/multiplayer/eras.cfg
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[era]
id=era_dunefolk
name= _ "Default + Dunefolk"
description= _ "An era featuring an additional faction besides the six factions from Default Era. Dunefolk units use no magic, but instead rely on careful use of terrain and coordinated strikes around dusk or dawn.
description= _ "An era featuring an additional faction besides the six factions from Default Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
This era is still under development, so please be sure to report any problems that arise."

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[era]
id=era_dunefolk_heroes
name= _ "Age of Heroes + Dunefolk"
description= _ "An era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units use no magic, but instead rely on careful use of terrain and coordinated strikes around dusk or dawn.
description= _ "An era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
This era is still under development, so please be sure to report any problems that arise."

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2 changes: 1 addition & 1 deletion data/multiplayer/factions/dunefolk-aoh.cfg
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# wmllint: markcheck off
description="<img>src='portraits/dunefolk/hakim.png~BG()' align='middle'</img>
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. Lacking magic users, the Dunefolk instead specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
# wmllint: markcheck on
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,mixed fighter,archer,archer,scout
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2 changes: 1 addition & 1 deletion data/multiplayer/factions/dunefolk-default.cfg
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# wmllint: markcheck off
description="<img>src='portraits/dunefolk/hakim.png~BG()' align='middle'</img>
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. Lacking magic users, the Dunefolk instead specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
# wmllint: markcheck on
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,mixed fighter,archer,archer,scout
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