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Restored a comma I accidentally deleted and fixed a minor style inconsistency
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Vultraz committed Jan 4, 2015
1 parent 8c7d6fe commit e9ed01e
Showing 1 changed file with 73 additions and 73 deletions.
146 changes: 73 additions & 73 deletions src/scripting/game_lua_kernel.cpp
Expand Up @@ -3626,79 +3626,79 @@ game_lua_kernel::game_lua_kernel(const config &cfg, CVideo * video, game_state &
{ NULL, NULL }
};
lua_cpp::Reg const cpp_callbacks[] = {
{ "add_event_handler", boost::bind(&game_lua_kernel::intf_add_event, this, _1) },
{ "add_tile_overlay", boost::bind(&game_lua_kernel::intf_add_tile_overlay, this, _1) },
{ "add_time_area", boost::bind(&game_lua_kernel::intf_add_time_area, this, _1) },
{ "allow_end_turn", boost::bind(&game_lua_kernel::intf_allow_end_turn, this, _1) },
{ "allow_undo", boost::bind(&game_lua_kernel::intf_allow_undo, this, _1) },
{ "animate_unit", boost::bind(&game_lua_kernel::intf_animate_unit, this, _1) },
{ "check_end_level_disabled", boost::bind(&game_lua_kernel::intf_check_end_level_disabled, this, _1) },
{ "clear_menu_item", boost::bind(&game_lua_kernel::intf_clear_menu_item, this, _1) },
{ "clear_messages", boost::bind(&game_lua_kernel::intf_clear_messages, this, _1) },
{ "color_adjust", boost::bind(&game_lua_kernel::intf_color_adjust, this, _1) },
{ "delay", boost::bind(&game_lua_kernel::intf_delay, this, _1) },
{ "end_turn", boost::bind(&game_lua_kernel::intf_end_turn, this, _1) },
{ "end_level", boost::bind(&game_lua_kernel::intf_end_level, this, _1) },
{ "extract_unit", boost::bind(&game_lua_kernel::intf_extract_unit, this, _1) },
{ "find_cost_map", boost::bind(&game_lua_kernel::intf_find_cost_map, this, _1) },
{ "find_path", boost::bind(&game_lua_kernel::intf_find_path, this, _1) },
{ "find_reach", boost::bind(&game_lua_kernel::intf_find_reach this, _1) },
{ "find_vacant_tile", boost::bind(&game_lua_kernel::intf_find_vacant_tile, this, _1) },
{ "fire_event", boost::bind(&game_lua_kernel::intf_fire_event, this, _1) },
{ "float_label", boost::bind(&game_lua_kernel::intf_float_label, this, _1) },
{ "gamestate_inspector", boost::bind(&game_lua_kernel::intf_gamestate_inspector, this, _1) },
{ "get_all_vars", boost::bind(&game_lua_kernel::intf_get_all_vars, this, _1) },
{ "get_locations", boost::bind(&game_lua_kernel::intf_get_locations, this, _1) },
{ "get_map_size", boost::bind(&game_lua_kernel::intf_get_map_size, this, _1) },
{ "get_mouseover_tile", boost::bind(&game_lua_kernel::intf_get_mouseover_tile, this, _1) },
{ "get_recall_units", boost::bind(&game_lua_kernel::intf_get_recall_units, this, _1) },
{ "get_selected_tile", boost::bind(&game_lua_kernel::intf_get_selected_tile, this, _1) },
{ "get_sides", boost::bind(&game_lua_kernel::intf_get_sides, this, _1) },
{ "get_starting_location", boost::bind(&game_lua_kernel::intf_get_starting_location, this, _1) },
{ "get_terrain", boost::bind(&game_lua_kernel::intf_get_terrain, this, _1) },
{ "get_terrain_info", boost::bind(&game_lua_kernel::intf_get_terrain_info, this, _1) },
{ "get_time_of_day", boost::bind(&game_lua_kernel::intf_get_time_of_day, this, _1) },
{ "get_unit", boost::bind(&game_lua_kernel::intf_get_unit, this, _1) },
{ "get_units", boost::bind(&game_lua_kernel::intf_get_units, this, _1) },
{ "get_variable", boost::bind(&game_lua_kernel::intf_get_variable, this, _1) },
{ "get_villages", boost::bind(&game_lua_kernel::intf_get_villages, this, _1) },
{ "get_village_owner", boost::bind(&game_lua_kernel::intf_get_village_owner, this, _1) },
{ "get_displayed_unit", boost::bind(&game_lua_kernel::intf_get_displayed_unit, this, _1) },
{ "heal_unit", boost::bind(&game_lua_kernel::intf_heal_unit, this, _1) },
{ "highlight_hex", boost::bind(&game_lua_kernel::intf_highlight_hex, this, _1) },
{ "is_enemy", boost::bind(&game_lua_kernel::intf_is_enemy, this, _1) },
{ "kill", boost::bind(&game_lua_kernel::intf_kill, this, _1) },
{ "label", boost::bind(&game_lua_kernel::intf_label, this, _1) },
{ "lock_view", boost::bind(&game_lua_kernel::intf_lock_view, this, _1) },
{ "match_location", boost::bind(&game_lua_kernel::intf_match_location, this, _1) },
{ "match_side", boost::bind(&game_lua_kernel::intf_match_side, this, _1) },
{ "match_unit", boost::bind(&game_lua_kernel::intf_match_unit, this, _1) },
{ "message", boost::bind(&game_lua_kernel::intf_message, this, _1) },
{ "modify_side", boost::bind(&game_lua_kernel::intf_modify_side, this, _1) },
{ "open_help", boost::bind(&game_lua_kernel::intf_open_help, this, _1) },
{ "play_sound", boost::bind(&game_lua_kernel::intf_play_sound, this, _1) },
{ "place_shroud", boost::bind(&game_lua_kernel::intf_shroud_op, this, _1, true) },
{ "put_recall_unit", boost::bind(&game_lua_kernel::intf_put_recall_unit, this, _1) },
{ "put_unit", boost::bind(&game_lua_kernel::intf_put_unit, this, _1) },
{ "redraw", boost::bind(&game_lua_kernel::intf_redraw, this, _1) },
{ "remove_event_handler", boost::bind(&game_lua_kernel::intf_remove_event, this, _1) },
{ "remove_shroud", boost::bind(&game_lua_kernel::intf_shroud_op, this, _1, false)},
{ "remove_tile_overlay", boost::bind(&game_lua_kernel::intf_remove_tile_overlay, this, _1) },
{ "remove_time_area", boost::bind(&game_lua_kernel::intf_remove_time_area, this, _1) },
{ "replace_schedule", boost::bind(&game_lua_kernel::intf_replace_schedule, this, _1) },
{ "scroll", boost::bind(&game_lua_kernel::intf_scroll, this, _1) },
{ "scroll_to_tile", boost::bind(&game_lua_kernel::intf_scroll_to_tile, this, _1) },
{ "select_hex", boost::bind(&game_lua_kernel::intf_select_hex, this, _1) },
{ "set_end_campaign_credits", boost::bind(&game_lua_kernel::intf_set_end_campaign_credits, this, _1) },
{ "set_end_campaign_text", boost::bind(&game_lua_kernel::intf_set_end_campaign_text, this, _1) },
{ "set_menu_item", boost::bind(&game_lua_kernel::intf_set_menu_item, this, _1) },
{ "set_next_scenario", boost::bind(&game_lua_kernel::intf_set_next_scenario, this, _1) },
{ "set_terrain", boost::bind(&game_lua_kernel::intf_set_terrain, this, _1) },
{ "set_variable", boost::bind(&game_lua_kernel::intf_set_variable, this, _1) },
{ "set_village_owner", boost::bind(&game_lua_kernel::intf_set_village_owner, this, _1) },
{ "simulate_combat", boost::bind(&game_lua_kernel::intf_simulate_combat, this, _1) },
{ "synchronize_choice", boost::bind(&game_lua_kernel::intf_synchronize_choice, this, _1) },
{ "view_locked", boost::bind(&game_lua_kernel::intf_view_locked, this, _1) },
{ "add_event_handler", boost::bind(&game_lua_kernel::intf_add_event, this, _1 )},
{ "add_tile_overlay", boost::bind(&game_lua_kernel::intf_add_tile_overlay, this, _1 )},
{ "add_time_area", boost::bind(&game_lua_kernel::intf_add_time_area, this, _1 )},
{ "allow_end_turn", boost::bind(&game_lua_kernel::intf_allow_end_turn, this, _1 )},
{ "allow_undo", boost::bind(&game_lua_kernel::intf_allow_undo, this, _1 )},
{ "animate_unit", boost::bind(&game_lua_kernel::intf_animate_unit, this, _1 )},
{ "check_end_level_disabled", boost::bind(&game_lua_kernel::intf_check_end_level_disabled, this, _1 )},
{ "clear_menu_item", boost::bind(&game_lua_kernel::intf_clear_menu_item, this, _1 )},
{ "clear_messages", boost::bind(&game_lua_kernel::intf_clear_messages, this, _1 )},
{ "color_adjust", boost::bind(&game_lua_kernel::intf_color_adjust, this, _1 )},
{ "delay", boost::bind(&game_lua_kernel::intf_delay, this, _1 )},
{ "end_turn", boost::bind(&game_lua_kernel::intf_end_turn, this, _1 )},
{ "end_level", boost::bind(&game_lua_kernel::intf_end_level, this, _1 )},
{ "extract_unit", boost::bind(&game_lua_kernel::intf_extract_unit, this, _1 )},
{ "find_cost_map", boost::bind(&game_lua_kernel::intf_find_cost_map, this, _1 )},
{ "find_path", boost::bind(&game_lua_kernel::intf_find_path, this, _1 )},
{ "find_reach", boost::bind(&game_lua_kernel::intf_find_reach, this, _1 )},
{ "find_vacant_tile", boost::bind(&game_lua_kernel::intf_find_vacant_tile, this, _1 )},
{ "fire_event", boost::bind(&game_lua_kernel::intf_fire_event, this, _1 )},
{ "float_label", boost::bind(&game_lua_kernel::intf_float_label, this, _1 )},
{ "gamestate_inspector", boost::bind(&game_lua_kernel::intf_gamestate_inspector, this, _1 )},
{ "get_all_vars", boost::bind(&game_lua_kernel::intf_get_all_vars, this, _1 )},
{ "get_locations", boost::bind(&game_lua_kernel::intf_get_locations, this, _1 )},
{ "get_map_size", boost::bind(&game_lua_kernel::intf_get_map_size, this, _1 )},
{ "get_mouseover_tile", boost::bind(&game_lua_kernel::intf_get_mouseover_tile, this, _1 )},
{ "get_recall_units", boost::bind(&game_lua_kernel::intf_get_recall_units, this, _1 )},
{ "get_selected_tile", boost::bind(&game_lua_kernel::intf_get_selected_tile, this, _1 )},
{ "get_sides", boost::bind(&game_lua_kernel::intf_get_sides, this, _1 )},
{ "get_starting_location", boost::bind(&game_lua_kernel::intf_get_starting_location, this, _1 )},
{ "get_terrain", boost::bind(&game_lua_kernel::intf_get_terrain, this, _1 )},
{ "get_terrain_info", boost::bind(&game_lua_kernel::intf_get_terrain_info, this, _1 )},
{ "get_time_of_day", boost::bind(&game_lua_kernel::intf_get_time_of_day, this, _1 )},
{ "get_unit", boost::bind(&game_lua_kernel::intf_get_unit, this, _1 )},
{ "get_units", boost::bind(&game_lua_kernel::intf_get_units, this, _1 )},
{ "get_variable", boost::bind(&game_lua_kernel::intf_get_variable, this, _1 )},
{ "get_villages", boost::bind(&game_lua_kernel::intf_get_villages, this, _1 )},
{ "get_village_owner", boost::bind(&game_lua_kernel::intf_get_village_owner, this, _1 )},
{ "get_displayed_unit", boost::bind(&game_lua_kernel::intf_get_displayed_unit, this, _1 )},
{ "heal_unit", boost::bind(&game_lua_kernel::intf_heal_unit, this, _1 )},
{ "highlight_hex", boost::bind(&game_lua_kernel::intf_highlight_hex, this, _1 )},
{ "is_enemy", boost::bind(&game_lua_kernel::intf_is_enemy, this, _1 )},
{ "kill", boost::bind(&game_lua_kernel::intf_kill, this, _1 )},
{ "label", boost::bind(&game_lua_kernel::intf_label, this, _1 )},
{ "lock_view", boost::bind(&game_lua_kernel::intf_lock_view, this, _1 )},
{ "match_location", boost::bind(&game_lua_kernel::intf_match_location, this, _1 )},
{ "match_side", boost::bind(&game_lua_kernel::intf_match_side, this, _1 )},
{ "match_unit", boost::bind(&game_lua_kernel::intf_match_unit, this, _1 )},
{ "message", boost::bind(&game_lua_kernel::intf_message, this, _1 )},
{ "modify_side", boost::bind(&game_lua_kernel::intf_modify_side, this, _1 )},
{ "open_help", boost::bind(&game_lua_kernel::intf_open_help, this, _1 )},
{ "play_sound", boost::bind(&game_lua_kernel::intf_play_sound, this, _1 )},
{ "place_shroud", boost::bind(&game_lua_kernel::intf_shroud_op, this, _1, true )},
{ "put_recall_unit", boost::bind(&game_lua_kernel::intf_put_recall_unit, this, _1 )},
{ "put_unit", boost::bind(&game_lua_kernel::intf_put_unit, this, _1 )},
{ "redraw", boost::bind(&game_lua_kernel::intf_redraw, this, _1 )},
{ "remove_event_handler", boost::bind(&game_lua_kernel::intf_remove_event, this, _1 )},
{ "remove_shroud", boost::bind(&game_lua_kernel::intf_shroud_op, this, _1, false )},
{ "remove_tile_overlay", boost::bind(&game_lua_kernel::intf_remove_tile_overlay, this, _1 )},
{ "remove_time_area", boost::bind(&game_lua_kernel::intf_remove_time_area, this, _1 )},
{ "replace_schedule", boost::bind(&game_lua_kernel::intf_replace_schedule, this, _1 )},
{ "scroll", boost::bind(&game_lua_kernel::intf_scroll, this, _1 )},
{ "scroll_to_tile", boost::bind(&game_lua_kernel::intf_scroll_to_tile, this, _1 )},
{ "select_hex", boost::bind(&game_lua_kernel::intf_select_hex, this, _1 )},
{ "set_end_campaign_credits", boost::bind(&game_lua_kernel::intf_set_end_campaign_credits, this, _1 )},
{ "set_end_campaign_text", boost::bind(&game_lua_kernel::intf_set_end_campaign_text, this, _1 )},
{ "set_menu_item", boost::bind(&game_lua_kernel::intf_set_menu_item, this, _1 )},
{ "set_next_scenario", boost::bind(&game_lua_kernel::intf_set_next_scenario, this, _1 )},
{ "set_terrain", boost::bind(&game_lua_kernel::intf_set_terrain, this, _1 )},
{ "set_variable", boost::bind(&game_lua_kernel::intf_set_variable, this, _1 )},
{ "set_village_owner", boost::bind(&game_lua_kernel::intf_set_village_owner, this, _1 )},
{ "simulate_combat", boost::bind(&game_lua_kernel::intf_simulate_combat, this, _1 )},
{ "synchronize_choice", boost::bind(&game_lua_kernel::intf_synchronize_choice, this, _1 )},
{ "view_locked", boost::bind(&game_lua_kernel::intf_view_locked, this, _1 )},
{ NULL, NULL }
};
lua_getglobal(L, "wesnoth");
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