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Ditch the "titlescreen" nomenclature for player-visible strings
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Vultraz committed May 2, 2018
1 parent f074f81 commit eacc1e0
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion data/gui/window/preferences/02_hotkeys.cfg
Expand Up @@ -126,7 +126,7 @@
definition = "listbox_header"
linked_group = "hotkeys_col_type"
label = _ "titlescreen_hotkeys^T"
tooltip = _ "Available at titlescreen"
tooltip = _ "Available at main menu"
[/toggle_button]
[/column]
[/row]
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2 changes: 1 addition & 1 deletion data/gui/window/title_screen.cfg
Expand Up @@ -268,7 +268,7 @@ where

[window]
id = "title_screen"
description = "The game's title screen."
description = "The game's main menu."

[resolution]
definition = "title_screen"
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2 changes: 1 addition & 1 deletion src/hotkey/hotkey_command.cpp
Expand Up @@ -121,7 +121,7 @@ std::array<hotkey_command_temp, HOTKEY_NULL - 1> master_hotkey_list {{
{ HOTKEY_STOP_NETWORK, "stopnetwork", N_("Pause Network Game"), false, scope_game, HKCAT_GENERAL, "" },
{ HOTKEY_START_NETWORK, "startnetwork", N_("Continue Network Game"), false, scope_game, HKCAT_GENERAL, "" },
{ HOTKEY_SURRENDER, "surrender", N_("Surrender Game"), false, scope_game, HKCAT_SCENARIO, "" },
{ HOTKEY_QUIT_GAME, "quit", N_("Quit to Titlescreen"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_QUIT_GAME, "quit", N_("Quit to Main Menu"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
{ HOTKEY_LABEL_TEAM_TERRAIN, "labelteamterrain", N_("Set Team Label"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_LABEL_TERRAIN, "labelterrain", N_("Set Label"), false, scope_game, HKCAT_MAP, "" },
{ HOTKEY_CLEAR_LABELS, "clearlabels", N_("Clear Labels"), false, scope_game, HKCAT_MAP, "" },
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