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* The dialog now owns its own create_engine object. Previously, it was created immediately adjacent to the dialog object and passed in by reference, which made no sense. * The create_engine also no longer takes a CVideo reference and instead initializes its CVideo member from the singleton. * The 'Registered Users Only' toggle is now disabled if the host isn't registered themselves (fixes #2206) * The above setting, along with Observers, Strict Sync, and Game Password, are disabled in local mode. These don't really make sense when not playing a networked game.
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