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MP: removed on-connection handing of unused join_game signal
I can't find any code on the server side that would send this signal, so I'm assuming it must be a relic of some removed feature. In any case, we don't support joining MP games by bypassing the lobby. Note the `if(!received_join_lobby)` check was removed since it could only apply to a case where join_game was received, since there are only two loop-exit conditions.
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