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hotkey: Streamline some menu action labels
Something that people occasionally miss is that several hotkey actions double as menu items throughout the UI. Menu items have this particular quality to them that requires them to be as succinct as possible to make their meaning apparent without requiring excessive reading and parsing from users/players. Furthermore, in a UI like ours with large elements everywhere, we want to avoid excessively wordy elements that can become ten times as long when translated into foreign languages. Commit c42bf11 replaced the Preferences label with a unnecessarily longer version despite it being pretty standard among most applications for it to be a single word (either Preferences or Options or Settings). This commit reverts that. Clear Chat and Errors (also from the aforementioned commit) is relabeled Clear Chat rather than Clear Messages so it's clearer that it applies to chat messages in particular and not anything else. On that note, the fact that game diagnostics share real estate and infrastructure with chat is really unfortunate but there's not much that can be done about it at the moment. At least it is visually obvious that this is the case. It's also rarely relevant (and most people won't think of entering "error" into the hotkey filter before reporting the error somewhere). View Chat Log is relabeled Chat Log since no other option deals with the Chat *Log* in particular. Scenario Objectives is relabeled Objectives because there really isn't anything else that has objectives we can look at in the whole game. Enter User Command is relabeled Enter Command so as to not sound superfluous. Additionally, the Quit to Main Menu action is relabeled just Quit to Menu, which is closer to what the option actually does in MP games (quit to lobby) without being inaccurate in either SP or MP (closes #2744).
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