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In mp games, rename "Quit to Titlescreen" to "Quit to Lobby" #2744
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Enhancement
Issues that are requests for new features or changes to existing ones.
UI
User interface issues, including both back-end and front-end issues.
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Vultraz
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Enhancement
Issues that are requests for new features or changes to existing ones.
UI
User interface issues, including both back-end and front-end issues.
labels
Mar 25, 2018
Unfortunately, it seems the hotkey system doesn't currently support this. Will need to make some changes. |
Or you could hard-code a special case. >_> |
for 1.14 this is probably the best option. |
irydacea
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Feb 20, 2021
Something that people occasionally miss is that several hotkey actions double as menu items throughout the UI. Menu items have this pecular quality to them that requires them to be as succinct as possible to make their meaning apparent without requiring excessive reading and parsing from users/players. Furthermore, in a UI like ours with large elements everywhere, we want to avoid excessively wordy elements that can become ten times as long when translated into foreign languages. Commit c42bf11 replaced the Preferences label with a unnecessarily longer version despite it being pretty standard among most applications for it to be a single word (either Preferences or Options or Settings). This commit reverts that. Clear Chat and Errors (also from the aforementioned commit) is relabeled Clear Chat rather than Clear Messages so it's clearer that it applies to chat messages in particular and not anything else. On that note, the fact that game diagnostics share real estate and infrastructure with chat is really unfortunate but there's not much that can be done about it at the moment. At least it is visually obvious that this is the case, and most people will not normally see errors unless they are playing broken content -- in this case, it should be in our best interest to annoy them as much as possible so they will report the errors back to the authors, so we don't need to make the relevant menu action this verbose. View Chat Log is relabeled Chat Log since no other option deals with the Chat *Log* in particular. Additionally, the Quit to Main Menu action is relabeled just Quit to Menu, which is closer to what the option actually does in MP games (quit to lobby) without being inaccurate in either SP or MP. Closes wesnoth#2744.
irydacea
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Feb 20, 2021
Something that people occasionally miss is that several hotkey actions double as menu items throughout the UI. Menu items have this particular quality to them that requires them to be as succinct as possible to make their meaning apparent without requiring excessive reading and parsing from users/players. Furthermore, in a UI like ours with large elements everywhere, we want to avoid excessively wordy elements that can become ten times as long when translated into foreign languages. Commit c42bf11 replaced the Preferences label with a unnecessarily longer version despite it being pretty standard among most applications for it to be a single word (either Preferences or Options or Settings). This commit reverts that. Clear Chat and Errors (also from the aforementioned commit) is relabeled Clear Chat rather than Clear Messages so it's clearer that it applies to chat messages in particular and not anything else. On that note, the fact that game diagnostics share real estate and infrastructure with chat is really unfortunate but there's not much that can be done about it at the moment. At least it is visually obvious that this is the case, and most people will not normally see errors unless they are playing broken content -- in this case, it should be in our best interest to annoy them as much as possible so they will report the errors back to the authors, so we don't need to make the relevant menu action this verbose. View Chat Log is relabeled Chat Log since no other option deals with the Chat *Log* in particular. Additionally, the Quit to Main Menu action is relabeled just Quit to Menu, which is closer to what the option actually does in MP games (quit to lobby) without being inaccurate in either SP or MP. Closes wesnoth#2744.
irydacea
added a commit
to irydacea/wesnoth
that referenced
this issue
Feb 20, 2021
Something that people occasionally miss is that several hotkey actions double as menu items throughout the UI. Menu items have this particular quality to them that requires them to be as succinct as possible to make their meaning apparent without requiring excessive reading and parsing from users/players. Furthermore, in a UI like ours with large elements everywhere, we want to avoid excessively wordy elements that can become ten times as long when translated into foreign languages. Commit c42bf11 replaced the Preferences label with a unnecessarily longer version despite it being pretty standard among most applications for it to be a single word (either Preferences or Options or Settings). This commit reverts that. Clear Chat and Errors (also from the aforementioned commit) is relabeled Clear Chat rather than Clear Messages so it's clearer that it applies to chat messages in particular and not anything else. On that note, the fact that game diagnostics share real estate and infrastructure with chat is really unfortunate but there's not much that can be done about it at the moment. At least it is visually obvious that this is the case, and most people will not normally see errors unless they are playing broken content -- in this case, it should be in our best interest to annoy them as much as possible so they will report the errors back to the authors, so we don't need to make the relevant menu action this verbose. View Chat Log is relabeled Chat Log since no other option deals with the Chat *Log* in particular. Scenario Objectives is relabeled Objectives because there really isn't anything else that has objectives we can look at in the whole game. Enter User Command is relabeled Enter Command so as to not sound superfluous. Additionally, the Quit to Main Menu action is relabeled just Quit to Menu, which is closer to what the option actually does in MP games (quit to lobby) without being inaccurate in either SP or MP (closes wesnoth#2744).
irydacea
added a commit
to irydacea/wesnoth
that referenced
this issue
Feb 20, 2021
Something that people occasionally miss is that several hotkey actions double as menu items throughout the UI. Menu items have this particular quality to them that requires them to be as succinct as possible to make their meaning apparent without requiring excessive reading and parsing from users/players. Furthermore, in a UI like ours with large elements everywhere, we want to avoid excessively wordy elements that can become ten times as long when translated into foreign languages. Commit c42bf11 replaced the Preferences label with a unnecessarily longer version despite it being pretty standard among most applications for it to be a single word (either Preferences or Options or Settings). This commit reverts that. Clear Chat and Errors (also from the aforementioned commit) is relabeled Clear Chat rather than Clear Messages so it's clearer that it applies to chat messages in particular and not anything else. On that note, the fact that game diagnostics share real estate and infrastructure with chat is really unfortunate but there's not much that can be done about it at the moment. At least it is visually obvious that this is the case. It's also rarely relevant (and most people won't think of entering "error" into the hotkey filter before reporting the error somewhere). View Chat Log is relabeled Chat Log since no other option deals with the Chat *Log* in particular. Scenario Objectives is relabeled Objectives because there really isn't anything else that has objectives we can look at in the whole game. Enter User Command is relabeled Enter Command so as to not sound superfluous. Additionally, the Quit to Main Menu action is relabeled just Quit to Menu, which is closer to what the option actually does in MP games (quit to lobby) without being inaccurate in either SP or MP (closes wesnoth#2744).
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Labels
Enhancement
Issues that are requests for new features or changes to existing ones.
UI
User interface issues, including both back-end and front-end issues.
From a mp game, "Quit to Titlescreen" from the "Menu" menu in the top left, quits to lobby instead, so it should be renamed to "Quit to Lobby". In local games, "Quit to Titlescreen" does what it says.
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