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Fixed MP admins being unable to observe private games (fixes #2851)
This was due to the change in the MP initialization process wherein the lobby wouldn't show up until the initial gamelist was received. Since the admin auth message is sent after [join_game] and before the initial gamelist, and the chatbox widget handled parsing the auth message, the client was never marked as authenticated and therefor couldn't observe private games. This fixes that by adding auth parsing to the MP initialization process. Note this doesn't fix the issue of the auth confirmation not showing up in the lobby chat (issue #2920). I'll have to think of a way to fix that separately.
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