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[Mac] Wesnoth freezing (GNA #18144) #1260
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Modified on 2011-05-21 theron wrote:
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Modified on 2011-06-21 velensk wrote:
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Modified on 2011-06-23 theron wrote:
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Modified on 2011-06-23 velensk wrote:
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Modified on 2011-06-29 theron wrote:
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Modified on 2011-07-01 theron wrote:
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Modified on 2011-07-08 theron wrote:
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Modified on 2011-08-04 velensk wrote:
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Modified on 2011-08-11 crab changed title: Wesnoth freezing -> [Mac] Wesnoth freezing |
Modified on 2011-10-05 alarantalara wrote:
alarantalara added attachment: deadlock |
Modified on 2011-10-05 alarantalara wrote:
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Modified on 2011-11-22 alarantalara changed status: None -> Postponed alarantalara wrote:
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Modified on 2012-01-29 shadowmaster changed status: Postponed -> None |
Modified on 2012-01-31 alarantalara changed status: None -> Postponed |
I am testing OpenMP with current |
After some discussion, we concluded that this code was unmaintained, not even used in some places (display.cpp, units/frame.cpp), leaving the only area that really used it at all the image surface cache. Considering there was never really a conclusive benchmark of its benefits and because said surface cache will be used a lot less going forward, we're just removing it and simplifying everything for everyone. Closes wesnoth#1260 since it's now irrelevant.
After some discussion, we concluded that this code was unmaintained, not even used in some places (display.cpp, units/frame.cpp), leaving the only area that really used it at all the image surface cache. Considering there was never really a conclusive benchmark of its benefits and because said surface cache will be used a lot less going forward, we're just removing it and simplifying everything for everyone. Closes wesnoth#1260 since it's now irrelevant. (cherry-picked from commit 3792612)
Original submission by velensk on 2011-05-15
On occasion, Wesnoth will freeze and can only be exited via the force quit command.
This bug did not occur on 1.9.5
I have not done a lot of other testing however it will occur on a semi-frequent basis during multiplayer where the game shows me as disconnecting.
(Reproduced on OSX 10.5.8)
Release: 1.9.6
Priority: 5 - Normal
Severity: 4 - Important
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