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Halo sprites in 2p - Aethermaw are rendered on top of fog (GNA #22544) #1406
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Modified on 2014-10-07 involution wrote:
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Modified on 2014-10-07 shadowmaster changed title: sprites placed as images in scenarios not being darkened correctly -> Halo sprites in 2p - Aethermaw are rendered on top of fog shadowmaster wrote:
shadowmaster changed status: None -> Confirmed |
Modified on 2015-10-22 wedge009 wrote:
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Assigning to myself. Not fixed on accelerated_rendering yet but I have a better chance of fixing it there. |
Fixed on accelerated_rendering. |
Should this be reopened? |
Re-opening - it is present in (new) master and 1.14. |
Actually re-opening (not sure why I didn't do that before). |
Seems to be resolved for 1.16, but still present in master. As long as #5963 isn't forgotten, I suppose that should be fine. |
Original submission by involution on 2014-08-28
Have a look at the mainline MP map, 2p - Aethermaw. If you glance around off to the sides at the still scenes, many sprite classes including the Saurians and the Death Knight are displayed with a visual bug that did not appear in 1.10. (I think we had some more severe problems earlier in 1.11 series though that have been fixed since, not sure when this particular issue was introduced.)
(Reproduced on Linux Mint 16)
Release: 1.11.16
Priority: 5 - Normal
Severity: 3 - Normal
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