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This adds back the smooth scaling image mode, and also adds a new tiling mode "tile_highres" which can be used to tile images in full high-dpi output resolution rather than game resolution.
This is useful for texturing effects, such as the image that is used to texture window backgrounds which has been updated to use this tiling mode.
I didn't make it the default, because it would break anything relying on the previous sizing. The other modes "tile" and "tile_center" both tile images in draw-space - so their drawn sizes will match with sprite scales and with other sizing in WML.
Mostly just putting this up for the CI check.