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drop/death animation for Dark Queen #925

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Testing this with a debug unit with 1HP results in the unit not dying. So, either the WML has a bug or there needs to be an explicit [kill] in the scenario CFG. But the animation works about as intended.

ln-zookeeper added a commit that referenced this pull request Feb 11, 2017
From PR #925 with some alterations:
- Made the WML work correctly
- Made the wand fade out instead of disappearing in the final frame
- Filled a few tiny holes in some frames
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Merged manually in 3b9a933 so I'm closing this.

@doofus-01 doofus-01 deleted the queen_die_animation branch February 26, 2018 01:00
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