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windows-fryer/README.md

๐Ÿ‘‹ Hello, World!

๐ŸŒŸ About Me

Hi there! I'm Liga from the United States. ๐Ÿ‡บ๐Ÿ‡ธ

๐Ÿ’ป My Programming Journey

I've been on an incredible programming journey for almost 9 years now. Over the years, I've dabbled in various aspects of software development, but recently, I've found my true passion in low-level development. ๐Ÿ› ๏ธ

๐Ÿ Early Days

My programming adventure began with high-level languages, where I explored the vast landscapes of web development, mobile app creation, and even some game development. These experiences laid a solid foundation for my skills and ignited my curiosity to delve deeper into the world of coding. ๐ŸŒ๐Ÿ“ฑ๐ŸŽฎ

๐Ÿ” Recent Focus

In the past few years, I've shifted my focus towards low-level development. This area fascinates me because it allows me to work closer to the hardware, optimize performance, and understand the inner workings of computer systems. It's like peeling back the layers of an onion to reveal the core. ๐Ÿง…๐Ÿ”ง

๐Ÿ“Š Graphically

flowchart LR
    A["High-Level Languages"] --> B["Web Development"] & C["Mobile App Creation"] & D["Game Development"]
    B --> E["Solid Foundation"]
    C --> E
    D --> E
    E --> F["Ignited Curiosity"]
    F --> G["Delve Deeper into Low Level Programming<br>"]
    G --> H["C"] & I["C++"] & J["Zig"] & K["x86_64"]
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๐Ÿš€ Skills & Expertise

  • Programming Languages: C, C++, Zig, Rust, Python, Lua, Yue, Moon, JavaScript, TypeScript, PHP, C#
  • Formatting Languages: HTML, CSS, SASS, Markdown, Mermaid
  • Tools & Technologies: GCC, GDB, LLVM, Make, CMake, Ninja, Zig-build, Git, Mongo, SQL, R2, S3, IDA, Binary-Ninja, Ghidra, Cutter
  • Operating Systems: Linux, Windows, Embedded Systems
  • Areas of Interest: Systems Programming, Embedded Development, Performance Optimization

โœ๏ธ Projects

Current Aspiration:

๐Ÿˆโ€โฌ› Kitty-Rust: "Kitty: Compiler, Interpreter, Runtime" ๐Ÿฆ€

Most of the more important projects that I've worked on haven't been open-sourced yet.

Notable Projects:

  • Apex Legends P.O.C. DMA Software: source video
  • Apex Legends P.O.C. KVM Software: screenshot
  • TF2 P.O.C. Windows x86 Software: video research (source is lost; scattered along my SSD, unpartitioned, somewhere...)
  • TF2 Hotwheelsยฉ Internal: source
  • CS:GO Hotwheelsยฉ External: source
  • CS:GO Hotwheelsยฉ External Driver: source
  • CS:GO Wednesday Internal: source research (fork of hotwheels cs:go with added features)
  • CS:GO Hotwheelsยฉ Internal: source
  • TF2 Friend Code-Along P.O.C.: source

Fun Projects:

Minor Projects / Gists:

  • C Windows Signature Scanner: source
  • Moonscript Bundler: source

๐ŸŒฑ Always Learning

The world of programming is ever-evolving, and I am committed to continuous learning. Whether it's exploring new languages, diving into advanced algorithms, or staying updated with the latest industry trends, I'm always eager to expand my knowledge and skills. ๐Ÿ“š๐Ÿš€

๐ŸŒ Let's Connect

Feel free to reach out if you share similar interests or if you just want to chat about programming, technology, or anything else! You can find me on:


Thank you for taking the time to learn a bit about me. I'm excited to connect with fellow enthusiasts and professionals in the tech community! ๐Ÿš€

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  1. musedash-unlocker musedash-unlocker Public archive

    Muse Dash DLC Unlocker made with MelonMod

    C# 22 5

  2. death-must-gamble death-must-gamble Public

    BepInEx plugin for Death Must Die to give unlimited: Banishes, Rerolls, & Alterations.

    C# 1

  3. CigFinder CigFinder Public

    YARA signature finder written completely in C.

    C

  4. wednesdaywtf/lethal-company wednesdaywtf/lethal-company Public

    C#

  5. Pass a model with a PrimaryPart and ... Pass a model with a PrimaryPart and it will provide model accurate bounding boxes. Built for Synapse X v3.0
    1
    type box = { X: number, Y: number, W: number, H: number }
    2
    
                  
    3
    function bounding_box(model: Model): box
    4
    	if not model.PrimaryPart then
    5
    		return
  6. Kitty STD: number -> cstring Kitty STD: number -> cstring
    1
    #pragma once
    2
    
                  
    3
    typedef unsigned char c8;
    4
    typedef unsigned short c16;
    5
    typedef unsigned int c32;