This sample shows how to create simple iOS game with SceneKit. The vehicle itself is represented by SCNPhysicsVehicle instance and can be controller with either the accelerometer or a game controller. It also illustrates how to use basic physics interaction and create game overlays with SpriteKit.
Control options: Camera button - switch between 1st/3rd view Single finger tap - gas Two fingers tap - reversed gear Three fingers tap - breaks Two fingers double tap - reset game
This sample requires Xcode 6.0, iOS 8.0 SDK
Xamarin port changes are released under the MIT license
Ported to Xamarin.iOS by Oleg Demchenko