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Base plates im Trading Post handeln #4

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papulla opened this issue Jun 11, 2019 · 4 comments
Open

Base plates im Trading Post handeln #4

papulla opened this issue Jun 11, 2019 · 4 comments
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Discussion The solution for the issue is not defined yet New Feature For new features

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@papulla
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papulla commented Jun 11, 2019

ich möchte Base plates im Trading Post handeln können.

@wol-soft wol-soft added the New Feature For new features label Jun 11, 2019
@Marcnesium87
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Wäre aus meiner Sicht zu mächtig, da im späteren Spielverlauf die Slots billiger und die Handelsrouten mehr Waren handeln. Ein Balancing wäre aus meiner Sicht unmöglich. Die Handelsratio wäre entweder marginal im Vergleich zur Produktion der Baceplates oder OP.

@wol-soft
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Es könnte im sehr späten Spiel interessant werden, da es ein technisches Limit von 0,5 Base Plates / Base Plate Produktionsstätte gibt. Heißt also, selbst wenn man die Proxy-Extensions voll auf Base-Plate-Produktion einstellt (was dann vermutlich an mangelnder Materialproduktion an Marble und/oder Tools scheitern würde), ist man beschränkt. In Kombination mit den stark steigenden Preisen für Slots kann es dann zu einem Stillstand kommen. Das ist aber etwas, was noch unter Beobachtung ist. Ich werde mal ausrechnen, welche Preise eine Base Plate beim Handeln hätte (da werden ja alle Materialien auf eine Basiswährung umgerechnet, um faire Deals bei allen Kombinationsmöglichkeiten zu bieten).

Dann können wir glaube ich eine bessere Aussage treffen, wann/ob das Trading von Base Plates sinnvoll ist.

@wol-soft wol-soft added the Discussion The solution for the issue is not defined yet label Jul 21, 2019
@wol-soft
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wol-soft commented Aug 9, 2019

@papulla @Marcnesium87 Ich habe einmal ermittelt, wie teuer es wäre, 1 Base Plate über den Trader zu kaufen. Der "Handelswert" einer Base Plate entspricht 19.300 (zum Vergleich: Marble hat einen Handelswert von 100):

  Required for 1 Base Plate Trade Value Material (1 Unit) Trade Value (For required amount) Required Amount for purchasing 1 Base Plate
Iron 550 5 2750 3860
Strong Wood 450 6 2700 3217
Wood 250 2 500 9650
Stone 450 3 1350 6433
Marble 30 100 3000 193
Tools 75 70 5250 276
Gold 150 25 3750 772
    Total value: 19300  

Das würde heißen, auf einfacher Spielgeschwindigkeit bräuchte man 25 Trading Posts und den Upgrade Pfad "Higher Volume" auf Level IV (Die aktuell höchstmögliche Stufe) um ein Handelsvolumen zu erreichen, welches ausreicht, um eine Base Plate zu traden.

wol-soft added a commit that referenced this issue Jan 10, 2020
commit cdd7c770b60ff0a9598ef8251a59947a5e0c4eb5
Author: Enno Woortmann <enno.woortmann@web.de>
Date:   Fri Jan 10 19:18:59 2020 +0100

    Minor code style fixes

commit 9a4268c4cdecfe084a4fba1fe5c9e2e96ee5be0e
Merge: 9af1d1b 110e4df
Author: Enno Woortmann <enno.woortmann@web.de>
Date:   Fri Jan 10 18:48:25 2020 +0100

    Merge branch 'master' of https://github.com/2ndK16/beerplop into 2ndK16-master

commit 110e4df
Merge: adcc814 089fa4f
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Fri Jan 10 17:45:48 2020 +0100

    Fixed merge conflicts before merging Eierbier

commit adcc814
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Thu Jan 9 17:19:54 2020 +0100

    Added CV_FACTORY to the listof composed values which have to be recalculated when loading a save state.

commit 6b7244e
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Tue Jan 7 12:14:02 2020 +0100

    Reworked the unique build's effect on the CVs. After reloading the page, however, the multipliers disappear.

commit 7805a7f
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Jan 6 23:21:21 2020 +0100

    Removed dead code from BeerFactory/State, undid workaround in Beerwarts

commit cce7c65
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Jan 6 23:17:52 2020 +0100

    Revamped the way Unique Builds affect Composed Values (shamelessly stolen from Beer Blender Bar)

commit 28a9b0a
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Jan 6 21:18:02 2020 +0100

    one day I shall learn how to github

commit 5dd4c72
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Jan 6 20:59:29 2020 +0100

    Removed accidentally added .twigs from src/View/Img

commit 9e4d1f2
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Jan 6 20:07:56 2020 +0100

    Removed git diff marks from svgs (probably spawning new merge conflicts...)

commit a47e419
Merge: c438d60 7f37e8f
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Jan 6 19:13:57 2020 +0100

    Updated changelog to merge with wol-soft-master

commit c438d60
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Jan 6 00:24:02 2020 +0100

    another minor typo...

commit 692a2e5
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Sun Jan 5 17:45:50 2020 +0100

    Fucked up, corrected minor copy-paste-error. Please forget the previous commit.

commit fd31778
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Sun Jan 5 17:38:53 2020 +0100

    Completely refactored the Beer Factories to use only the ComposedValue for global Beer Factory multipliers

commit 5eaaefa
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Tue Dec 31 00:31:38 2019 +0100

    Forgot to add changes to changelog...

commit 540d67b
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Dec 30 22:31:52 2019 +0100

    Eierbier! Beer blender ingredient 'egg' now does boost Beer Factory production

commit ea23950
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Sat Dec 14 17:38:11 2019 +0100

    Removed leftover trash files after semi-automatic merge

commit 3c2c8c1
Merge: a6dcd0b a17e7af
Author: 2ndK16 <2ndK16@googlemail.com>
Date:   Sat Dec 14 17:24:00 2019 +0100

    Merge pull request #4 from wol-soft/master

    merge latest developments on cvs

commit a6dcd0b
Merge: cca5924 ecfc794
Author: 2ndK16 <2ndK16@googlemail.com>
Date:   Mon Dec 9 06:56:34 2019 +0100

    Merge pull request #3 from 2ndK16/wol-soft-master

    Wol soft master

commit ecfc794
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Dec 9 06:47:30 2019 +0100

    merged wol-soft-master into 2ndk16-master

commit c275feb
Merge: cca5924 004ba54
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Mon Dec 9 06:43:59 2019 +0100

    manually resolved merge conflicts during pull from wol-soft-master

commit cca5924
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Tue Nov 19 22:30:52 2019 +0100

    Automatically converted inkscape-svgs into plain svgs

commit 3353e62
Author: Yannick Schneider <2ndK16@googlemail.com>
Date:   Sat Nov 9 20:43:52 2019 +0100

    Adding BeerBlender ingredient \'egg\' -- progress so far: added svg images, added Holy Upgrade to Heaven of Beer, added functionless egg to Beer Blender. Next: implement egg\'s effect on Beer Factories.

commit 4eb298f
Merge: 98365b2 5615250
Author: 2ndK16 <2ndK16@googlemail.com>
Date:   Fri Nov 8 21:45:36 2019 +0100

    Merge pull request #1 from wol-soft/master

    pull updates from wol-soft
@2ndK16
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2ndK16 commented Apr 4, 2023

Mit 35 Trading Posts und Higher Volume auf Level V und einem derzeitigen Handelsvolumen von 67200 Wood oder 5376 Gold, was ich pro Sekunde gegen 7 Base Plates handeln könnte, wird das für mich schon interessant...

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