- Tool support use firebase remote config for game unity
for version 1.0.2
"com.wolf-org.remote-config":"https://github.com/wolf-org/remote-config-manager-unity.git#1.0.2",
dependency extensions-unity-1.0.5
"com.wolf-org.extensions":"https://github.com/wolf-org/extensions-unity.git#1.0.5",
If you use game-data-unity, add the library below and define symbol VIRTUESKY_DATA
"com.wolf-org.game-data":"https://github.com/wolf-org/game-data-unity.git#1.0.2",
-
Add
Define symbol
to use remote config (VIRTUESKY_FIREBASE
,VIRTUESKY_FIREBASE_REMOTECONFIG
) -
Attach
FirebaseRemoteConfigManager
to scene (don't destroy). Please add aRemote Config Data
to the list, then enter the key, select the corresponding data type (int, bool, string), enter the default value. Finally, clickGenerate Remote Data
when you have finished setup.
- After clicking
Generate Remote Data
, theRemoteData.cs
script will be automatically generated and formatted as below.
namespace VirtueSky.RemoteConfigs
{
public struct RemoteData
{
public const string KEY_RMC_LEVEL_TURN_ON_INTER_ADS = "RMC_LEVEL_TURN_ON_INTER_ADS";
public const int DEFAULT_RMC_LEVEL_TURN_ON_INTER_ADS = 5;
public static int RMC_LEVEL_TURN_ON_INTER_ADS => VirtueSky.DataStorage.GameData.Get(KEY_RMC_LEVEL_TURN_ON_INTER_ADS, DEFAULT_RMC_LEVEL_TURN_ON_INTER_ADS);
public const string KEY_RMC_INTER_CAPPING_LEVEL = "RMC_INTER_CAPPING_LEVEL";
public const int DEFAULT_RMC_INTER_CAPPING_LEVEL = 2;
public static int RMC_INTER_CAPPING_LEVEL => VirtueSky.DataStorage.GameData.Get(KEY_RMC_INTER_CAPPING_LEVEL, DEFAULT_RMC_INTER_CAPPING_LEVEL);
public const string KEY_RMC_INTER_CAPPING_TIME = "RMC_INTER_CAPPING_TIME";
public const int DEFAULT_RMC_INTER_CAPPING_TIME = 8;
public static int RMC_INTER_CAPPING_TIME => VirtueSky.DataStorage.GameData.Get(KEY_RMC_INTER_CAPPING_TIME, DEFAULT_RMC_INTER_CAPPING_TIME);
public const string KEY_RMC_ON_OFF_INTER = "RMC_ON_OFF_INTER";
public const bool DEFAULT_RMC_ON_OFF_INTER = true;
public static bool RMC_ON_OFF_INTER => VirtueSky.DataStorage.GameData.Get(KEY_RMC_ON_OFF_INTER, DEFAULT_RMC_ON_OFF_INTER);
public const string KEY_RMC_ON_OFF_BANNER = "RMC_ON_OFF_BANNER";
public const bool DEFAULT_RMC_ON_OFF_BANNER = true;
public static bool RMC_ON_OFF_BANNER => VirtueSky.DataStorage.GameData.Get(KEY_RMC_ON_OFF_BANNER, DEFAULT_RMC_ON_OFF_BANNER);
public const string KEY_RMC_LEVEL_SHOW_RATE_AND_REVIEW = "RMC_LEVEL_SHOW_RATE_AND_REVIEW";
public const int DEFAULT_RMC_LEVEL_SHOW_RATE_AND_REVIEW = 3;
public static int RMC_LEVEL_SHOW_RATE_AND_REVIEW => VirtueSky.DataStorage.GameData.Get(KEY_RMC_LEVEL_SHOW_RATE_AND_REVIEW, DEFAULT_RMC_LEVEL_SHOW_RATE_AND_REVIEW);
public const string KEY_RMC_ON_OFF_RATE_AND_REVIEW = "RMC_ON_OFF_RATE_AND_REVIEW";
public const bool DEFAULT_RMC_ON_OFF_RATE_AND_REVIEW = true;
public static bool RMC_ON_OFF_RATE_AND_REVIEW => VirtueSky.DataStorage.GameData.Get(KEY_RMC_ON_OFF_RATE_AND_REVIEW, DEFAULT_RMC_ON_OFF_RATE_AND_REVIEW);
public const string KEY_RMC_VERSION_UPDATE = "RMC_VERSION_UPDATE";
public const string DEFAULT_RMC_VERSION_UPDATE = "1.0";
public static string RMC_VERSION_UPDATE => VirtueSky.DataStorage.GameData.Get(KEY_RMC_VERSION_UPDATE, DEFAULT_RMC_VERSION_UPDATE);
public const string KEY_RMC_CONTENT_UPDATE = "RMC_CONTENT_UPDATE";
public const string DEFAULT_RMC_CONTENT_UPDATE = "Update Content";
public static string RMC_CONTENT_UPDATE => VirtueSky.DataStorage.GameData.Get(KEY_RMC_CONTENT_UPDATE, DEFAULT_RMC_CONTENT_UPDATE);
}
}
- Handle
From the RemoteData
script, you can retrieve key data
, default values
, and data
fetched from firebase remote configuration.
Example
void HandleBannerAds()
{
if (RemoteData.RMC_ON_OFF_BANNER)
{
// show banner ads
}
}