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be_aas_bspc.c
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be_aas_bspc.c
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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "qcommon/q_shared.h"
#include "l_log.h"
#include "l_qfiles.h"
#include "botlib/l_memory.h"
#include "botlib/l_script.h"
#include "botlib/l_precomp.h"
#include "botlib/l_struct.h"
#include "botlib/aasfile.h"
#include "botlib/botlib.h"
#include "botlib/be_aas.h"
#include "botlib/be_aas_def.h"
#include "qcommon/cm_public.h"
#include "be_aas_bspc.h"
#include <stdarg.h>
//===========================================================================
//
// Name: b_aas_bspc.c
// Function: Area Awareness System
// Programmer: Mr Elusive (MrElusive@idsoftware.com)
// Last update: 1999-09-14
// Tab Size: 3
//===========================================================================
//#define BSPC
extern botlib_import_t botimport;
extern qboolean capsule_collision;
//#define AAS_MOVE_DEBUG
botlib_import_t botimport;
clipHandle_t worldmodel;
void Error( char *error, ... );
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Error( char *fmt, ... ) {
va_list argptr;
char text[1024];
va_start( argptr, fmt );
vsprintf( text, fmt, argptr );
va_end( argptr );
Error( text );
} //end of the function AAS_Error
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Sys_MilliSeconds( void ) {
return clock() * 1000 / CLOCKS_PER_SEC;
} //end of the function Sys_MilliSeconds
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DebugLine( vec3_t start, vec3_t end, int color ) {
} //end of the function AAS_DebugLine
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ClearShownDebugLines( void ) {
} //end of the function AAS_ClearShownDebugLines
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *BotImport_BSPEntityData( void ) {
return CM_EntityString();
} //end of the function AAS_GetEntityData
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotImport_Trace( bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask ) {
trace_t result;
CM_BoxTrace( &result, start, end, mins, maxs, worldmodel, contentmask, capsule_collision );
bsptrace->allsolid = result.allsolid;
bsptrace->contents = result.contents;
VectorCopy( result.endpos, bsptrace->endpos );
bsptrace->ent = result.entityNum;
bsptrace->fraction = result.fraction;
bsptrace->exp_dist = 0;
bsptrace->plane.dist = result.plane.dist;
VectorCopy( result.plane.normal, bsptrace->plane.normal );
bsptrace->plane.signbits = result.plane.signbits;
bsptrace->plane.type = result.plane.type;
bsptrace->sidenum = 0;
bsptrace->startsolid = result.startsolid;
bsptrace->surface.flags = result.surfaceFlags;
} //end of the function BotImport_Trace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotImport_PointContents( vec3_t p ) {
return CM_PointContents( p, worldmodel );
} //end of the function BotImport_PointContents
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void *BotImport_GetMemory( int size ) {
return GetMemory( size );
} //end of the function BotImport_GetMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotImport_Print( int type, char *fmt, ... ) {
va_list argptr;
char buf[1024];
va_start( argptr, fmt );
vsprintf( buf, fmt, argptr );
printf( buf );
if ( buf[0] != '\r' ) {
Log_Write( buf );
}
va_end( argptr );
} //end of the function BotImport_Print
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotImport_BSPModelMinsMaxsOrigin( int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin ) {
clipHandle_t h;
vec3_t mins, maxs;
float max;
int i;
h = CM_InlineModel( modelnum );
CM_ModelBounds( h, mins, maxs );
//if the model is rotated
if ( ( angles[0] || angles[1] || angles[2] ) ) { // expand for rotation
max = RadiusFromBounds( mins, maxs );
for ( i = 0; i < 3; i++ )
{
mins[i] = ( mins[i] + maxs[i] ) * 0.5 - max;
maxs[i] = ( mins[i] + maxs[i] ) * 0.5 + max;
} //end for
} //end if
if ( outmins ) {
VectorCopy( mins, outmins );
}
if ( outmaxs ) {
VectorCopy( maxs, outmaxs );
}
if ( origin ) {
VectorClear( origin );
}
} //end of the function BotImport_BSPModelMinsMaxsOrigin
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Com_DPrintf( char *fmt, ... ) {
va_list argptr;
char buf[1024];
va_start( argptr, fmt );
vsprintf( buf, fmt, argptr );
printf( buf );
if ( buf[0] != '\r' ) {
Log_Write( buf );
}
va_end( argptr );
} //end of the function Com_DPrintf
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int COM_Compress( char *data_p ) {
return strlen( data_p );
}
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Com_Memset( void* dest, const int val, const size_t count ) {
memset( dest, val, count );
}
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Com_Memcpy( void* dest, const void* src, const size_t count ) {
memcpy( dest, src, count );
}
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_InitBotImport( void ) {
botimport.BSPEntityData = BotImport_BSPEntityData;
botimport.GetMemory = BotImport_GetMemory;
botimport.FreeMemory = FreeMemory;
botimport.Trace = BotImport_Trace;
botimport.PointContents = BotImport_PointContents;
botimport.Print = BotImport_Print;
botimport.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin;
} //end of the function AAS_InitBotImport
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_CalcReachAndClusters( struct quakefile_s *qf ) {
float time;
Log_Print( "loading collision map...\n" );
//
if ( !qf->pakfile[0] ) {
strcpy( qf->pakfile, qf->filename );
}
//load the map
CM_LoadMap( (char *) qf, qfalse, &( *aasworld ).bspchecksum );
//get a handle to the world model
worldmodel = CM_InlineModel( 0 ); // 0 = world, 1 + are bmodels
//initialize bot import structure
AAS_InitBotImport();
//load the BSP entity string
AAS_LoadBSPFile();
//init physics settings
AAS_InitSettings();
//initialize AAS link heap
AAS_InitAASLinkHeap();
//initialize the AAS linked entities for the new map
AAS_InitAASLinkedEntities();
//reset all reachabilities and clusters
( *aasworld ).reachabilitysize = 0;
( *aasworld ).numclusters = 0;
//set all view portals as cluster portals in case we re-calculate the reachabilities and clusters (with -reach)
AAS_SetViewPortalsAsClusterPortals();
//calculate reachabilities
AAS_InitReachability();
time = 0;
while ( AAS_ContinueInitReachability( time ) ) time++;
//calculate clusters
AAS_InitClustering();
} //end of the function AAS_CalcReachAndClusters
// Ridah
void AAS_SetWorldPointer( aas_t *newaasworld ) {
aasworld = newaasworld;
}
// done.