https://forms.gle/5YpXFs7UgMokhvYa7
- Make more trees for the different psychic disciplines or for different psychic tiers?
- Phariah genes (blanks)?
- Event? (big baddie coming to hurt you)
- Different tiers of psychic potential
- Persona traits?
- Marks of chaos? (genes?)
- Astropaths & navigators?
- Black carapace works and overwrites warcasket trait from VFE pirates - allowing work.
- A path for each chaos god (except khorne obviously)
- Genestealer?
- Fix psytrainer quest reward giving access without psyker gene.
- Add actual secondary heart to secondary heart - meaning second blood pumping source? - PAUSED
- Make psyker spawn with psycasts (vanilla)
- Fix culture/ideo part
- Patch other mods
- Make psyker tier icons
- Caravans, visits ect.
First 19 gene-seed have a complexity of 2, all 3 primaris have a complexity of 4 and requires 1 archite capsule.
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Secondary Heart
*Multiplies blood pumping by 1.4
*Increase max health points by 20
*Makes you sterile and sets fertility to 0
*Suppresses: Kind and slowpoke
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Ossmodula
*Set body type to Hulk
*Increase health points by 40
*Triples pawn mass
*Increases sharp and blunt armor by 30 and heat armor by 15
*Suppresses: Delicate and wimp
*If Body Size Genes is installed increases size by 1.15
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Biscopea
*Increase health points by 30
*Increase carrying capacity by 100
*Multiplies melee damage by 1.35
*Reduces staggering by 50%
*Multiplies Manipulation by 1.4
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Haemastamen
*Increase blood pumping by 60%
*Multiplies blood pumping by 1.15
*Suppresses: Lazy and slothful
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Larraman's Organ
*Multiplies healing factor by 5.
*Possesses the superclotting ability, closing wounds fast.
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Catalepsean Node
*Reduce sleep needed by 15%.
*Suppresses: Nervous and volatile
*Adds ability that multiplies sleep needs by 90% and decrease conciousness by -10% for a day.
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Preomnor
*Removes chance of food poisoning.
*Multiplies Nutrion gain by 2.
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Omophagea
*Multiplies global learning factor by 1.45
*Adds ability that allows the carrier to eat a dead corpse and acquire 15% of all exp of each skill.
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Multi-Lung
*Multiplies breathing by 1.4
*Grants immunity to environmental toxins.
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Occulobe
*Multiplies sight by 1.5
*Allows them to ignore darkness penalties
*Multiplies aiming by 0.85
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Lyman's Ear
*Multiplies hearing by 1.8
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Sus-an Membrane
*Multiplies mental break threshold by 0.40
*Adds ability that allows them to enter an invurnable state, setting their consiousness to max 20%, stops bleeding out and makes them invurnable to damage until resurrected via a surgery.
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Melanochrome
*Increase max health points by 40.
*If Dubs Rimatronics is installed it grants radiation immunity.
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Oolitic Kidney
*Multiplies blood filtration by 1.25
*Increases toxic resistance by 50%
*Multiplies immunity gain speed by 1.5
*Suppresses: Sickly
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Neuroglottis
*Multiplies eating by 1.5.
*Increases toxic resistance by 50%
*Increases hunting stealth by 25%
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Mucranoid
*Increases max comfy temperature by 60
*Increases min comfy temperature by -60
-Want to make it ignore vacuum for SOS2 when updated?
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Betcher's Gland
*Gives betcher's spit ability (stronger variant of acid spray).
*Multiplies talking by 1.35
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Progenoid Glands
*Adds immunity to flu, malaria, sleeping sickness, plague, wound infection, lung rot.
*Prevents them for getting the following hediffs: carcinoma, heart attack, bad back, frail, cataract, dementia, alzheimers, asthma, heart artery blockage
*Stop aging after the age of 21
*Pawns with this gene can have a surgery done on them that initiates progenoid gland growths that once complete, allows them to harvest a germ-cell, this can be done every 3rd day, these germ-cells can then be used to make genepacks containing a space marine gene-seed. This means every year you should have enough gene-seeds to make a new space marine.
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Black Carapace
*Multiplies incoming damage by 0.95
*Increases move speed by 1.5 when power armor is worn (Marine, Recon, Cataphract)
*Reduces pain by about 35%
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Psyker
*Multiplies psychic sensitivity by 1.3
*Multiplies medidation focus gain by 1.15
*Multiplies entropy recovery rate by 1.2
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Sinew Coil
*Increases carrying capacity by 100
*Multiplies melee damage by 1.55
*Multiplies incoming damage by 0.8
*Gives immunity to staggering
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Magnificat
*Multiplies aiming by 0.8
*Multiplies melee cooldown by 0.8
*Multiplies ranged cooldown by 0.8
*Increases melee dodge chance by 20
*Multiplies melee hit chance by 1.4
*If Body Size Genes is installed increases size by 1.2
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Belisarian Furnace
*Adds ability that increases consciousness by 20%, multiplies incoming damage by 0.5, multiplies natural healing factor by a lot and multiplies pain threshold by 10
*Doombolt - Does low-medium damage with high pen
*Warptime - Increases hit chance for melee and ranged, and melee dodge chance
*Shattertime - Decrease melee and ranged cooldown, and increases move speed
*Mindscourge - Sets target max conscious to 35% and giving them a -40 mood buff
*Bolt of Change - Does medium-high damage with very high pen, applies gene mutations on pawns, does nothing to animals or mechs
*Storm of Change - Slighty weaker version of bolt of change that hits in aoe, potentially dealing more damage, applies gene mutations on pawns, does nothing to animals or mechs
*Acquiescence - Decreases consciousness over a small period untill unconsciousness, and gives a +40 mood buff
*Lash of Slaanesh - Takes control of the target and decreases their consciousness by 30%
*Lash of Submission - Does very high damage with low pen
*Inviolable Flesh - Increase max health points and filth rate, decrease incoming damage and beauty
*Nurgle's Rot - Gives the nurgle's rot disease that slowly wears the victim down untill they die
*Rot Burst - Explosion on self that damages enemies around (plan to make it apply nurgle rot debuff)
*Smite - Does low-medium damage with high pen
*Machine Curse - Cripples mech by a lot
*Stonebane - Does insanely high damge to buildings
*Gates of Infinity - Teleport to anywhere on the current map
*Might of Heroes - Increases melee damage, melee hit chance and move speed
*Weaken Resolve - Makes all enemies in an area flee
*Force Barrier - Protecs caster an everyone in an area from bullets
*Scourging - Does medium-high damage with high pen in an area
*Bone Breaker - Does low damage and applies manipulation and move speed malus
*Mod contains 3 xenotypes; Space Marine, Primaris Space Marine and Space Marine Psyker (Librarian or whatever chaos calls theirs)
*Mod contains a faction containing all three above mentioned xenotypes.