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Warhammer 40k - Genes and Psycasts for rimworld

Suggestions

https://forms.gle/5YpXFs7UgMokhvYa7

Future Things?:

  1. Make more trees for the different psychic disciplines or for different psychic tiers?
  2. Phariah genes (blanks)?
  3. Event? (big baddie coming to hurt you)
  4. Different tiers of psychic potential
  5. Persona traits?
  6. Marks of chaos? (genes?)
  7. Astropaths & navigators?
  8. Black carapace works and overwrites warcasket trait from VFE pirates - allowing work.
  9. A path for each chaos god (except khorne obviously)
  10. Genestealer?

To do

  1. Fix psytrainer quest reward giving access without psyker gene.
  2. Add actual secondary heart to secondary heart - meaning second blood pumping source? - PAUSED
  3. Make psyker spawn with psycasts (vanilla)
  4. Fix culture/ideo part
  5. Patch other mods
  6. Make psyker tier icons
  7. Caravans, visits ect.

Genes

First 19 gene-seed have a complexity of 2, all 3 primaris have a complexity of 4 and requires 1 archite capsule.

  1. Secondary Heart

    *Multiplies blood pumping by 1.4

    *Increase max health points by 20

    *Makes you sterile and sets fertility to 0

    *Suppresses: Kind and slowpoke

  2. Ossmodula

    *Set body type to Hulk

    *Increase health points by 40

    *Triples pawn mass

    *Increases sharp and blunt armor by 30 and heat armor by 15

    *Suppresses: Delicate and wimp

    *If Body Size Genes is installed increases size by 1.15

  3. Biscopea

    *Increase health points by 30

    *Increase carrying capacity by 100

    *Multiplies melee damage by 1.35

    *Reduces staggering by 50%

    *Multiplies Manipulation by 1.4

  4. Haemastamen

    *Increase blood pumping by 60%

    *Multiplies blood pumping by 1.15

    *Suppresses: Lazy and slothful

  5. Larraman's Organ

    *Multiplies healing factor by 5.

    *Possesses the superclotting ability, closing wounds fast.

  6. Catalepsean Node

    *Reduce sleep needed by 15%.

    *Suppresses: Nervous and volatile

    *Adds ability that multiplies sleep needs by 90% and decrease conciousness by -10% for a day.

  7. Preomnor

    *Removes chance of food poisoning.

    *Multiplies Nutrion gain by 2.

  8. Omophagea

    *Multiplies global learning factor by 1.45

    *Adds ability that allows the carrier to eat a dead corpse and acquire 15% of all exp of each skill.

  9. Multi-Lung

    *Multiplies breathing by 1.4

    *Grants immunity to environmental toxins.

  10. Occulobe

    *Multiplies sight by 1.5

    *Allows them to ignore darkness penalties

    *Multiplies aiming by 0.85

  11. Lyman's Ear

    *Multiplies hearing by 1.8

  12. Sus-an Membrane

    *Multiplies mental break threshold by 0.40

    *Adds ability that allows them to enter an invurnable state, setting their consiousness to max 20%, stops bleeding out and makes them invurnable to damage until resurrected via a surgery.

  13. Melanochrome

    *Increase max health points by 40.

    *If Dubs Rimatronics is installed it grants radiation immunity.

  14. Oolitic Kidney

    *Multiplies blood filtration by 1.25

    *Increases toxic resistance by 50%

    *Multiplies immunity gain speed by 1.5

    *Suppresses: Sickly

  15. Neuroglottis

    *Multiplies eating by 1.5.

    *Increases toxic resistance by 50%

    *Increases hunting stealth by 25%

  16. Mucranoid

    *Increases max comfy temperature by 60

    *Increases min comfy temperature by -60

    -Want to make it ignore vacuum for SOS2 when updated?

  17. Betcher's Gland

    *Gives betcher's spit ability (stronger variant of acid spray).

    *Multiplies talking by 1.35

  18. Progenoid Glands

    *Adds immunity to flu, malaria, sleeping sickness, plague, wound infection, lung rot.

    *Prevents them for getting the following hediffs: carcinoma, heart attack, bad back, frail, cataract, dementia, alzheimers, asthma, heart artery blockage

    *Stop aging after the age of 21

    *Pawns with this gene can have a surgery done on them that initiates progenoid gland growths that once complete, allows them to harvest a germ-cell, this can be done every 3rd day, these germ-cells can then be used to make genepacks containing a space marine gene-seed. This means every year you should have enough gene-seeds to make a new space marine.

  19. Black Carapace

    *Multiplies incoming damage by 0.95

    *Increases move speed by 1.5 when power armor is worn (Marine, Recon, Cataphract)

    *Reduces pain by about 35%

  20. Psyker

    *Multiplies psychic sensitivity by 1.3

    *Multiplies medidation focus gain by 1.15

    *Multiplies entropy recovery rate by 1.2

  21. Sinew Coil

    *Increases carrying capacity by 100

    *Multiplies melee damage by 1.55

    *Multiplies incoming damage by 0.8

    *Gives immunity to staggering

  22. Magnificat

    *Multiplies aiming by 0.8

    *Multiplies melee cooldown by 0.8

    *Multiplies ranged cooldown by 0.8

    *Increases melee dodge chance by 20

    *Multiplies melee hit chance by 1.4

    *If Body Size Genes is installed increases size by 1.2

  23. Belisarian Furnace

    *Adds ability that increases consciousness by 20%, multiplies incoming damage by 0.5, multiplies natural healing factor by a lot and multiplies pain threshold by 10

Psychis paths

Chaos psyker

*Doombolt - Does low-medium damage with high pen

*Warptime - Increases hit chance for melee and ranged, and melee dodge chance

*Shattertime - Decrease melee and ranged cooldown, and increases move speed

*Mindscourge - Sets target max conscious to 35% and giving them a -40 mood buff

*Bolt of Change - Does medium-high damage with very high pen, applies gene mutations on pawns, does nothing to animals or mechs

*Storm of Change - Slighty weaker version of bolt of change that hits in aoe, potentially dealing more damage, applies gene mutations on pawns, does nothing to animals or mechs

*Acquiescence - Decreases consciousness over a small period untill unconsciousness, and gives a +40 mood buff

*Lash of Slaanesh - Takes control of the target and decreases their consciousness by 30%

*Lash of Submission - Does very high damage with low pen

*Inviolable Flesh - Increase max health points and filth rate, decrease incoming damage and beauty

*Nurgle's Rot - Gives the nurgle's rot disease that slowly wears the victim down untill they die

*Rot Burst - Explosion on self that damages enemies around (plan to make it apply nurgle rot debuff)

Sanctioned psyker

*Smite - Does low-medium damage with high pen

*Machine Curse - Cripples mech by a lot

*Stonebane - Does insanely high damge to buildings

*Gates of Infinity - Teleport to anywhere on the current map

*Might of Heroes - Increases melee damage, melee hit chance and move speed

*Weaken Resolve - Makes all enemies in an area flee

*Force Barrier - Protecs caster an everyone in an area from bullets

*Scourging - Does medium-high damage with high pen in an area

*Bone Breaker - Does low damage and applies manipulation and move speed malus

Other things

*Mod contains 3 xenotypes; Space Marine, Primaris Space Marine and Space Marine Psyker (Librarian or whatever chaos calls theirs) 
*Mod contains a faction containing all three above mentioned xenotypes.

About

Repository for my mod Biotech Expansion - Warhammer 40k

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