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Problems with DisableAutosave() and IncreaseQuickSaves() #16
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Visual.Rain(state)It will probably be the same issue here:
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@Nicofisi Let me do some testing on this. Could have just been a result of a bad copy/paste somewhere. Stay tuned |
Interestingly enough I've just added a new file -
now the new save slots work. It didn't work though when I used the It probably means that the number is read intro some variable by the game engine before the autoexec file is executed by cyber-engine-tweaks? That's a little unfortunate |
Okay here's an update. You were right. These functions weren't being called to set the correct types. I fixed and tested them, so they will be included in the next release of the mod. Thanks for catching this! That trick adding an INI for the save options is smart, I'll add that to the Wiki for others. And yeah, its likely the game reads it from somewhere in memory and sets it accordingly, possibly repeatedly. The INI method seems to become the source of truth for that value if it exists in there. I'm betting the same would work for AutoSavePeriod and AutoSaveEnabled. |
What you want is That doesn't actually make it rain. I think it toggles whether rain is rendered or not. So if you set it to false, presumably it wouldn't rain ever. Not sure tho. |
That's correct, it feature toggles rain. Not 'rainNow', just 'can it ever rain'. And thanks for fixing the janky type :) |
Hello!
Saves.DisableAutosave()
BraindanceProtocol/mods/braindance_protocol/engine/saves.lua
Line 10 in 4ab3a78
Is this expected to work? Because it doesn't for me, the command errors, from what I can see it should be
SetBool
Saves.IncreaseQuicksaves()
BraindanceProtocol/mods/braindance_protocol/engine/saves.lua
Line 33 in 4ab3a78
Same here, has someone tested whether this works? It errors for me as there is no such thing as
SaveSlotsConfig
, there is onlyDeveloper/SaveSlotsConfig
as can be seen here:BraindanceProtocol/dumps/settings.ini
Line 412 in 4ab3a78
I tried running
GameOptions.SetInt("Developer/SaveSlotsConfig", "NumQuickSaveSlots", 10)
and it showed as success, I also tried adding it to theautoexec.lua
, but after reloading the game, the value is set, but pressing f5 still only keeps using slots 0 1 2, not more. Any ideas?The text was updated successfully, but these errors were encountered: