Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Rogue] More Combat EP tuning, Sub and Asn Mastery Flooring #1064

Merged
merged 5 commits into from
Sep 30, 2024

Conversation

TheBackstabi
Copy link
Contributor

Refraining from implementing Combat Mastery flooring until (and if) a large enough data set is collected to 100% confirm it's floored.

@github-actions github-actions bot added the Rogue label Sep 28, 2024
@@ -15,7 +14,7 @@ import P3AssassinationGear from './gear_sets/p3_assassination.gear.json'

export const P1_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P1 Assassination', P1AssassinationGear);
export const P1_PRESET_ASN_EXPERTISE = PresetUtils.makePresetGear('P1 Expertise', P1ExpertiseGear);
export const P3_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P3 Asn', P3AssassinationGear);
export const P3_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P3 Assassination', P3AssassinationGear);
Copy link
Contributor

@1337LutZ 1337LutZ Sep 28, 2024

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

❤️

@1337LutZ
Copy link
Contributor

Thanks for explaining the Haste / Mastery interaction. Now the postCapEp and dynamic haste deduction maste sense 👍

@1337LutZ 1337LutZ merged commit e0bddad into wowsims:master Sep 30, 2024
3 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants