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1.0.6 #17
1.0.6 #17
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This requires something different. Should we use TCP instead?
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The functionality is fine, and there are just some minor details to fix.
if (localServer != null) | ||
{ | ||
localServer.Stop(); | ||
} |
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We can potentially improve things here.
/// Call <seealso cref="ValidatePath(string)"/> first to valid the path. | ||
/// </summary> | ||
/// <param name="gamePath">The game path from the TextBox</param> | ||
public void EnableReplay(string gamePath) |
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Not sure if this is still needed. Replay should be enabled by default now in 2023.
Console.WriteLine(ex.Message); | ||
break; | ||
} | ||
isGettingData = false; |
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Need to test isGettingData properly tomorrow.
/// <param name="name">The name of the entry</param> | ||
/// <param name="port">The port number</param> | ||
/// <exception cref="Exception">This can throw lots of exception, treat any as an error.</exception> | ||
public void AddPortToFirewall(string name, int port) |
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This can be marked as deprecated now.
Implement #16
Now, I need to test it with my Android build and fix the permission issue on iOS.