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showdragdistance.js
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// import { PathManager } from "/modules/lib-find-the-path/scripts/pathManager.js";
// import { MinkowskiParameter,PointFactory,Segment } from "/modules/lib-find-the-path/scripts/point.js";
// import {FTPUtility} from "/modules/lib-find-the-path/scripts/utility.js";
let showDragDistance = true;
let handleDragCancel;
let rangeFinder = false;
let ctrlPressed = false;
let altPressed = false;
let dragShift = false;
const TokenSpeedAttributes = {base:"",bonus:""};
class DragRuler extends Ruler{
constructor(user, {color=null}={}) {
super()
this.user = user;
this.dragRuler = this.addChild(new PIXI.Graphics());
this.ruler = null;
this.tokenSpeed = null;
this.name = `DragRuler.${user._id}`;
this.color = color || colorStringToHex(this.user.data.color) || 0x42F4E2;
this.tokenSpeed = {normal:null,bonus:null}
canvas.grid.addHighlightLayer(this.name);
}
clear() {
this._state = Ruler.STATES.INACTIVE;
this.waypoints = [];
this.dragRuler.clear();
this.labels.removeChildren().forEach(c => c.destroy());
canvas.grid.clearHighlightLayer(this.name);
}
_onDragStart(event) {
this.clear();
this._state = Ruler.STATES.STARTING;
this._addWaypoint(event.data.origin);
this.tokenSpeed = this.getTokenSpeed(this.getToken)
}
getTokenSpeed(token){
const baseSpeed = parseFloat(getProperty(token,TokenSpeedAttributes.base));
const bonusSpeed = (TokenSpeedAttributes.bonus != "" && getProperty(token,TokenSpeedAttributes.bonus) !="") ? parseFloat(getProperty(token,TokenSpeedAttributes.bonus)):0;
const flagBonusSpeed = (typeof token.getFlag('ShowDragDistance','speed') !='undefined') ? token.getFlag('ShowDragDistance','speed').normal:0;
const normalSpeed = baseSpeed + flagBonusSpeed;
const flagDashSpeed = (typeof token.getFlag('ShowDragDistance','speed') !='undefined') ? token.getFlag('ShowDragDistance','speed').dash:0;
const dashSpeed = (normalSpeed + flagDashSpeed) * game.settings.get('ShowDragDistance','dashX');
return {normal:normalSpeed,dash:dashSpeed}
}
_onMouseUp(event) {
this._endMeasurement();
}
_onMouseMove(event) {
if ( this._state === Ruler.STATES.MOVING ) return;
// Extract event data
const mt = event._measureTime || 0;
const ld = event._lastDest || event.data.origin;
const {origin, destination, originalEvent} = event.data;
// Check measurement distance
let dx = destination.x - origin.x,
dy = destination.y - origin.y;
let [lastX,lastY] = canvas.grid.grid.getGridPositionFromPixels(ld.x,ld.y);
let [x,y] = canvas.grid.grid.getGridPositionFromPixels(destination.x,destination.y);
// Hide any existing Token HUD
canvas.hud.token.clear();
delete event.data.hudState;
// Draw measurement updates
if(lastX != x || lastY !=y || dragShift){
if ( Date.now() - mt > 50) {
//if(Math.abs(dx) > canvas.dimensions.size/2 || Math.abs(dy) > canvas.dimensions.size/2){
this.measure(destination, {gridSpaces: !originalEvent.shiftKey});
event._measureTime = Date.now();
event._lastDest = destination
this._state = Ruler.STATES.MEASURING;
}
}
}
async measure(destination, {gridSpaces=true}={}) {
if(!dragShift)
destination = new PIXI.Point(...canvas.grid.getCenter(destination.x, destination.y));
//else
const waypoints = this.waypoints.concat([destination]);
const r = this.dragRuler;
this.destination = destination;
// Iterate over waypoints and construct segment rays
const segments = [];
for ( let [i, dest] of waypoints.slice(1).entries() ) {
const origin = waypoints[i];
const label = this.labels.children[i];
const ray = new Ray(origin, dest);
if ( ray.distance < (0.2 * canvas.grid.size) ) {
if ( label ) label.visible = false;
continue;
}
segments.push({ray, label});
}
// Clear the grid highlight layer
const hlt = canvas.grid.highlightLayers[this.name];
hlt.clear();
// Draw measured path
r.clear();
let nDiagonals = 0;
let totalDistance = 0;
const rule = canvas.grid.diagonalRule;
for (let i = 0; i <segments.length;i++){
let s = segments[i];
let {ray, label, last} = s;
let line;
let ignoreTerrain = (typeof this.getToken.ignoreTerrain != 'undefined') ? this.getToken.ignoreTerrain:false;
if(canvas.grid.type > 1){
let grid0 = canvas.grid.grid.getGridPositionFromPixels(s.ray.A.x,s.ray.A.y);
let grid1 = canvas.grid.grid.getGridPositionFromPixels(s.ray.B.x,s.ray.B.y);
let hex0 = canvas.grid.grid.offsetToCube(grid0[0],grid0[1]);
let hex1 = canvas.grid.grid.offsetToCube(grid1[0],grid1[1]);
hex0 = new Hex(hex0.q,hex0.r,hex0.s);
line = hex0.linedraw(hex1,totalDistance,ignoreTerrain)
}else if(canvas.grid.type == 1){
let p0 = canvas.grid.grid.getGridPositionFromPixels(s.ray.A.x,s.ray.A.y)
let p1 = canvas.grid.grid.getGridPositionFromPixels(s.ray.B.x,s.ray.B.y)
line = grid_line({row:p0[0],col:p0[1]},{row:p1[0],col:p1[1]},totalDistance,nDiagonals,ignoreTerrain)
}
nDiagonals = line[line.length-1].nDiagonals;
s.distance = line.reduce((sum,val)=>{return sum + val.distance},0)
totalDistance += s.distance;
s.last = i === (segments.length - 1);
s.text = this._getSegmentLabel(s.distance, totalDistance, s.last);
// Draw line segment
r.lineStyle(6, 0x000000, 0.5).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y)
.lineStyle(4, this.color, 0.25).moveTo(s.ray.A.x, s.ray.A.y).lineTo(s.ray.B.x, s.ray.B.y);
// Draw the distance label just after the endpoint of the segment
if ( label ) {
label.text = s.text;
label.alpha = s.last ? 1.0 : 0.5;
label.visible = true;
let labelPosition = ray.project((ray.distance + 50) / ray.distance);
label.position.set(labelPosition.x, labelPosition.y);
}
this._highlightMeasurement(line);
}
for ( let p of waypoints ) {
r.lineStyle(2, 0x000000, 0.5).beginFill(this.color, 0.25).drawCircle(p.x, p.y, 8);
}
return segments;
}
_getMovementToken() {
let [x0, y0] = Object.values(this.waypoints[0]);
const tokens = new Set(canvas.tokens.controlled);
if ( !tokens.size && game.user.character ) {
const charTokens = game.user.character.getActiveTokens();
if ( charTokens.length ) tokens.add(...charTokens);
}
if ( !tokens.size ) return null;
let x = Array.from(tokens).find(t => {
let pos = new PIXI.Rectangle(t.x - 1, t.y - 1, t.w + 2, t.h + 2);
return pos.contains(x0, y0);
})
return x
}
_highlightMeasurement(line){
let remainingSpeed = (this.tokenSpeed.normal != null) ? this.tokenSpeed.normal:null;
let dashSpeed = (this.tokenSpeed.dash !== null) ? this.tokenSpeed.dash: null;
let maxSpeed = remainingSpeed;
let color = this.color;
for(let i=0;i<line.length;i++){
if(line[i].travelled > remainingSpeed) {
if(game.settings.get('ShowDragDistance','dash') && line[i].travelled < remainingSpeed + maxSpeed){
color = colorStringToHex(game.settings.get('ShowDragDistance','dashSpeedColor'))
}else if(game.settings.get('ShowDragDistance','dash') == false || line[i].travelled > remainingSpeed + maxSpeed){
color = colorStringToHex(game.settings.get('ShowDragDistance','maxSpeedColor'))
}
}
let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(line[i].row, line[i].col);
canvas.grid.highlightPosition(this.name, {x: xgh, y: ygh, color: color});
}
}
_addWaypoint(point) {
//const center = canvas.grid.getCenter(point.x, point.y);
this.waypoints.push(new PIXI.Point(point.x, point.y));
this.labels.addChild(new PIXI.Text("", CONFIG.canvasTextStyle));
}
async moveToken(dragShift=false) {
let wasPaused = game.paused;
if ( wasPaused && !game.user.isGM ) {
ui.notifications.warn(game.i18n.localize("GAME.PausedWarning"));
return false;
}
if ( !this.visible || !this.destination ) return false;
const token = this._getMovementToken();
if ( !token ) return;
// Determine offset relative to the Token top-left.
// This is important so we can position the token relative to the ruler origin for non-1x1 tokens.
let origin;
/*if(!dragShift && canvas.scene.data.gridType !== 0)
origin = canvas.grid.getTopLeft(this.waypoints[0].x, this.waypoints[0].y);
else*/
origin = [this.waypoints[0].x , this.waypoints[0].y]
let s2 = canvas.dimensions.size / 2;
let dx = Math.round((token.data.x - origin[0]) / s2) * s2;
let dy = Math.round((token.data.y - origin[1]) / s2) * s2;
if(dragShift == false && canvas.scene.data.gridType !== 0){
dx = (dx > -70) ? 0:dx - (dx%canvas.dimensions.size);
dy = (dy > -70) ? 0:dy - (dy%canvas.dimensions.size);
}
// Get the movement rays and check collision along each Ray
// These rays are center-to-center for the purposes of collision checking
const rays = this._getRaysFromWaypoints(this.waypoints, this.destination);
let hasCollision = rays.some(r => canvas.walls.checkCollision(r));
if ( hasCollision && !game.user.isGM ) {
this._endMeasurement();
ui.notifications.error(game.i18n.localize("ERROR.TokenCollide"));
return;
}
// Execute the movement path.
// Transform each center-to-center ray into a top-left to top-left ray using the prior token offsets.
this._state = Ruler.STATES.MOVING;
token._noAnimate = true;
for ( let r of rays ) {
if ( !wasPaused && game.paused ) break;
let dest;
if(!dragShift && canvas.scene.data.gridType !== 0)
dest = canvas.grid.getTopLeft(r.B.x , r.B.y );
else
dest = [r.B.x,r.B.y]
const path = new Ray({x: token.x, y: token.y}, {x: dest[0]+dx , y: dest[1]+dy});
await token.update(path.B);
await token.animateMovement(path);
}
Hooks.call('DragRuler.moveToken', token, this)
token._noAnimate = false;
// Once all animations are complete we can clear the ruler
this._endMeasurement();
}
toJSON() {
return {
class: "DragRuler",
name: `DragRuler.${game.user._id}`,
waypoints: this.waypoints,
destination: this.destination,
_state: this._state,
speed:this.tokenSpeed
}
}
_endMeasurement() {
this.clear();
game.user.broadcastActivity({dragruler: null});
canvas.mouseInteractionManager.state = MouseInteractionManager.INTERACTION_STATES.HOVER;
}
/* -------------------------------------------- */
get getToken(){
return canvas.tokens.controlled.length > 0 ? canvas.tokens.controlled[0]:null;
}
/**
* Update a Ruler instance using data provided through the cursor activity socket
* @param {Object} data Ruler data with which to update the display
*/
update(data) {
if ( data.class !== "DragRuler" ) throw new Error("Unable to recreate Ruler instance from provided data");
// Populate data
this.waypoints = data.waypoints;
this.destination = data.destination;
this._state = data._state;
this.tokenSpeed = data.speed;
// Ensure labels are created
for ( let i=0; i<this.waypoints.length - this.labels.children.length; i++) {
this.labels.addChild(new PIXI.Text("", CONFIG.canvasTextStyle));
}
// Measure current distance
if ( data.destination ) this.measure(data.destination,{});
}
static patchFunction(func, line_number, line, new_line) {
let funcStr = func.toString()
let lines = funcStr.split("\n")
if (lines[line_number].trim() == line.trim()) {
let fixed = funcStr.replace(line, new_line)
return Function('"use strict";return (function ' + fixed + ')')();
}
return func;
}
static init() {
// CONFIG.debug.hooks = true;
// CONFIG.debug.mouseInteraction = true;
game.settings.register('ShowDragDistance', 'enabled', {
name: "ShowDragDistance.enable-s",
hint: "ShowDragDistance.enable-l",
scope: "client",
config: true,
default: true,
type: Boolean
//onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'rangeFinder', {
name: "ShowDragDistance.rangeFinder-s",
hint: "ShowDragDistance.rangeFinder-l",
scope: "client",
config: true,
default: true,
type: Boolean
// onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'baseSpeedAttr', {
name: "ShowDragDistance.baseSpeedAttr-s",
hint: "ShowDragDistance.baseSpeedAttr-l",
scope: "world",
config: true,
default: "actor.data.data.attributes.speed.value",
type: String,
onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'bonusSpeedAttr', {
name: "ShowDragDistance.bonusSpeedAttr-s",
hint: "ShowDragDistance.bonusSpeedAttr-l",
scope: "world",
config: true,
default: "actor.data.data.attributes.speed.special",
type: String,
onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'maxSpeed', {
name: "ShowDragDistance.maxSpeed-s",
hint: "ShowDragDistance.maxSpeed-l",
scope: "world",
config: true,
default: true,
type: Boolean
//onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'maxSpeedColor', {
name: "ShowDragDistance.maxSpeedColor-s",
hint: "ShowDragDistance.maxSpeedColor-l",
scope: "client",
config: true,
default: '#FF0000',
type: String
//onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'dash', {
name: "ShowDragDistance.dash-s",
hint: "ShowDragDistance.dash-l",
scope: "world",
config: true,
default: true,
type: Boolean
//onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'dashX', {
name: "ShowDragDistance.dashX-s",
hint: "ShowDragDistance.dashX-l",
scope: "world",
config: true,
default: 1,
type: Number
//onChange: x => window.location.reload()
});
game.settings.register('ShowDragDistance', 'dashSpeedColor', {
name: "ShowDragDistance.dashSpeedColor-s",
hint: "ShowDragDistance.dashSpeedColor-l",
scope: "client",
config: true,
default: '#00FF00',
type: String
//onChange: x => window.location.reload()
});
// game.settings.register('ShowDragDistance', 'showPathDefault', {
// name: "ShowDragDistance.showPath-s",
// hint: "ShowDragDistance.showPath-l",
// scope: "client",
// config: true,
// default: true,
// type: Boolean
// // onChange: x => window.location.reload()
// });
TokenSpeedAttributes.base = game.settings.get('ShowDragDistance','baseSpeedAttr');
TokenSpeedAttributes.bonus = (game.settings.get('ShowDragDistance','bonusSpeedAttr') !== '') ? game.settings.get('ShowDragDistance','bonusSpeedAttr'):"";
let _handleUserActivity = Users._handleUserActivity;
Users._handleUserActivity = function(userId, activityData={}){
let user2 = game.users.get(userId);
let active2 = "active" in activityData ? activityData.active : true;
// DragRuler measurement
if ( (active2 === false) || (user2.viewedScene !== canvas.scene.id) ) {
canvas.controls.updateDragRuler(user2, null);
}
if ( "dragruler" in activityData ) {
canvas.controls.updateDragRuler(user2, activityData.dragruler);
}
_handleUserActivity(userId,activityData)
}
ControlsLayer.prototype.drawDragRulers = function() {
this.dragRulers = this.addChild(new PIXI.Container());
for (let u of game.users.entities) {
let dragRuler = new DragRuler(u);
this._dragRulers[u._id] = this.dragRulers.addChild(dragRuler);
}
}
ControlsLayer.prototype.getDragRulerForUser = function(userId) {
return this._dragRulers[userId] || null;
}
ControlsLayer.prototype.updateDragRuler = function(user, dragRulerData) {
if ( user === game.user) return;
// Update the Ruler display for the user
let dragRuler = this.getDragRulerForUser(user.id);
if ( !dragRuler ) return;
if ( dragRulerData === null ) dragRuler.clear();
else dragRuler.update(dragRulerData);
}
let oldOnDragLeftStart = Token.prototype._onDragLeftStart;
Token.prototype._onDragLeftStart = function(event){
if(game.settings.get('ShowDragDistance','enabled') === true && typeof this.data.flags['pick-up-stix'] == 'undefined' && canvas.tokens.controlled.length==1){
event.data.origin = {x:this.x+(canvas.dimensions.size/2),y:this.y+(canvas.dimensions.size/2)};
//event.data.origin = this.center;
canvas.controls.dragRuler._onDragStart(event)
}
oldOnDragLeftStart.apply(this,[event])
}
let oldOnDragLeftMove = Token.prototype._onDragLeftMove;
Token.prototype._onDragLeftMove = function(event){
if(canvas.controls.dragRuler.active && typeof this.data.flags['pick-up-stix'] == 'undefined'){
canvas.controls.dragRuler._onMouseMove(event,this)
if(!this.data.hidden && game.user.isGM && altPressed){
const dragruler = (canvas.controls.dragRuler._state > 0) ? canvas.controls.dragRuler.toJSON() : null;
game.user.broadcastActivity({dragruler:dragruler})
}else if(!game.user.isGM) {
const dragruler = (canvas.controls.dragRuler._state > 0) ? canvas.controls.dragRuler.toJSON() : null;
game.user.broadcastActivity({dragruler:dragruler})
}
}
oldOnDragLeftMove.apply(canvas.tokens.controlled[0],[event])
}
let oldOnDragLeftDrop = Token.prototype._onDragLeftDrop;
Token.prototype._onDragLeftDrop = function(event){
if(game.settings.get('ShowDragDistance','enabled') && canvas.controls.dragRuler.active ){
for ( let c of this.layer.preview.children ) {
const o = c._original;
if ( o ) {
o.data.locked = false;
o.alpha = 1.0;
}
}
this.layer.preview.removeChildren();
if(typeof this.data.flags['pick-up-stix'] == 'undefined' ){
const dragruler = (canvas.controls.dragRuler._state > 0) ? canvas.controls.dragRuler.toJSON() : null;
canvas.controls.dragRuler.moveToken(dragShift)
canvas.controls.dragRuler._onMouseUp(event)
canvas.controls.dragRuler._endMeasurement();
canvas.controls.dragRuler._state = 0;
//canvas.controls.dragRuler.FTPUtility.traverse(0,0,0);
}
return false;
}else{
oldOnDragLeftDrop.apply(this,[event]);
}
}
let oldOnDragLeftCancel = Token.prototype._onDragLeftCancel;
Token.prototype._onDragLeftCancel = function(event){
event.stopPropagation();
oldOnDragLeftCancel.apply(this,[event])
}
let handleDragCancel = MouseInteractionManager.prototype._handleDragCancel;
MouseInteractionManager.prototype._handleDragCancel = function(event){
if((typeof this.object.data != 'undefined') && typeof this.object.data.flags['pick-up-stix'] == 'undefined'){
if( canvas.tokens.controlled.length > 0 && canvas.tokens.controlled[0].mouseInteractionManager.state == 3 ){
switch(event.button){
case 0:
handleDragCancel.apply(this,[event])
break;
case 2:
const point = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
if(!dragShift){
const center = canvas.grid.grid.getCenter(point.x,point.y)
canvas.controls.dragRuler._addWaypoint(new PIXI.Point(center[0], center[1]));
}else{
canvas.controls.dragRuler._addWaypoint(new PIXI.Point(point.x,point.y));
}
break;
default:
handleDragCancel.apply(this,[event])
break;
}
}else{
handleDragCancel.apply(this,[event])
}
}else{
handleDragCancel.apply(this,[event])
}
}
}
}
Hooks.on('init', DragRuler.init);
Hooks.on('ready',()=>{
Object.defineProperty(canvas.controls,'dragRuler', {
get() {
return canvas.controls.getDragRulerForUser(game.user._id);
}}
);
canvas.controls.dragRulers = null;
canvas.controls._dragRulers = {};
canvas.controls.drawDragRulers();
$('body').on('keydown',(e)=>{
switch(e.which){
case 17:
ctrlPressed = true;
if(canvas.controls.dragRuler.active == false && e.originalEvent.location == 1 && !rangeFinder && canvas.tokens.controlled.length>0 && game.settings.get('ShowDragDistance','rangeFinder') === true && canvas.mouseInteractionManager.state !=0 && game.activeTool !='ruler'){
rangeFinder = true;
canvas.controls.ruler._state = Ruler.STATES.MEASURING;
canvas.controls.ruler._addWaypoint(canvas.tokens.controlled[0].center)
canvas.mouseInteractionManager.state = canvas.mouseInteractionManager.states.DRAG
canvas.mouseInteractionManager._activateDragEvents()
e.data = {originalEvent:e.originalEvent,origin:canvas.tokens.controlled[0].center,destination:canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)}
canvas.controls.ruler._onMouseMove(e)
canvas.mouseInteractionManager._dragRight = false;
}
break;
case 18:
altPressed = true;
break;
case 88:
if(canvas.controls.dragRuler.waypoints.length>1)
canvas.controls.dragRuler._removeWaypoint(canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens))
else if(canvas.controls.dragRuler.waypoints.length==1){
canvas.controls.dragRuler._removeWaypoint(canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens))
for ( let c of canvas.tokens.controlled[0].layer.preview.children ) {
const o = c._original;
if ( o ) {
o.data.locked = false;
o.alpha = 1.0;
}
}
canvas.tokens.controlled[0].layer.preview.removeChildren();
canvas.controls.dragRuler._onMouseUp(e)
canvas.mouseInteractionManager.state = 1;
canvas.tokens.controlled[0].mouseInteractionManager.state = 0
canvas.tokens.controlled[0]._onDragLeftCancel(e)
//oldOnDragLeftCancel.apply(canvas.tokens.controlled[0],[event])
}
break;
case 80:
if(canvas.controls.dragRuler.active){
canvas.controls.dragRuler._addWaypoint(canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens))
}
break;
case 27:
if(canvas.tokens.controlled.length > 0) {
for ( let c of canvas.tokens.controlled[0].layer.preview.children ) {
const o = c._original;
if ( o ) {
o.data.locked = false;
o.alpha = 1.0;
}
}
canvas.tokens.controlled[0].layer.preview.removeChildren();
canvas.controls.dragRuler._onMouseUp(e)
canvas.mouseInteractionManager.state = 1;
canvas.tokens.controlled[0].mouseInteractionManager.state = 0
canvas.tokens.controlled[0]._onDragLeftCancel(e);
canvas.tokens.controlled[0].release()
}
break;
case 16:
dragShift= true;
break;
default:
break;
}
})
$('body').on('keyup',(e)=>{
switch(e.which){
case 17:
ctrlPressed = false;
if(rangeFinder && canvas.tokens.controlled.length>0){
rangeFinder = false;
canvas.controls.ruler._endMeasurement();
canvas.mouseInteractionManager._deactivateDragEvents()
canvas.mouseInteractionManager.state = canvas.mouseInteractionManager.states.HOVER
}
break;
case 18:
altPressed = false;
if(canvas.controls.dragRuler.active){
game.user.broadcastActivity({dragruler:null})
}
break;
case 16:
dragShift= false;
break;
default:
break;
}
})
})
Hooks.on('canvasReady', ()=>{
canvas.controls.dragRulers = null;
canvas.controls._dragRulers = {};
canvas.controls.drawDragRulers();
})
Hooks.on('updateUser', (user,data,diff, id)=>{
canvas.controls.getDragRulerForUser(data._id).color = colorStringToHex(data.color);
})
/*function getSquaresInLine (start, end) {
// Translate coordinates
var x1 = start[0] || start.x || 0;
var y1 = start[1] || start.y || 0;
var x2 = end[0] || end.x || 0;
var y2 = end[1] || end.y || 0;
var pointsArray = new Array();
console.log(x1,y1)
console.log(x2,y2)
// Define differences and error check
var dx = Math.abs(x2 - x1);
var dy = Math.abs(y2 - y1);
console.log(dx,dy)
// var sx,sy;
// sx = (x1 < x2) ? 1 : -1;
// sy = (y1 < y2) ? 1 : -1;
// var err = dx - dy;
// let originDist = 0;
// // Main loop
// while (!((x1 == x2) && (y1 == y2))) {
// var e2 = err << 1;
// if (e2 > -dy) {
// err -= dy;
// x1 += sx;
// }
// if (e2 < dx) {
// err += dx;
// y1 += sy;
// }
// originDist+= 1;
// // Set coordinates
// pointsArray.push({x:x1,y: y1,gridDist:originDist});
// }
let ray = new Ray({x:x1,y:y1},{x:x2,y:y2})
// Return the result
return pointsArray;
}
function measureDistancesWithDifficultTerrain(segments) {
let size = canvas.dimensions.size;
let distances = segments.map((segment)=>{
let [startY,startX] = canvas.grid.grid.getGridPositionFromPixels(segment.ray.A.x,segment.ray.A.y)
let [endY,endX] = canvas.grid.grid.getGridPositionFromPixels(segment.ray.B.x,segment.ray.B.y)
let squares = getSquaresInLine([startX,startY],[endX,endY])
let totalDistance = 0;
let nDiagonals = 0;
const rule = canvas.grid.diagonalRule;
for (let i = 0; i < squares.length;i++){
let {x,y} = squares[i];
let gridDistance = canvas.scene.data.gridDistance
let lastX,lastY;
if(i!==0){
lastX = squares[i-1].x;
lastY = squares[i-1].y;
}else{
lastY = startY;
lastX = startX;
}
let dx = Math.abs(lastX - x);
let dy = Math.abs(lastY - y);
let nd = Math.min(dx, dy);
if(nd > 0 && canvas.grid.diagonalRule == '5105'){
nDiagonals++;
if(Math.floor(nDiagonals%2)==0){
gridDistance = gridDistance * 2;
}
}
if(typeof canvas.terrain?.costGrid[y]?.[x] != 'undefined'){
let point = canvas.terrain.costGrid[y][x];
squares[i].dist = (point.multiple * gridDistance);
totalDistance += (point.multiple * gridDistance)
}else{
squares[i].dist = gridDistance;
totalDistance += gridDistance;
}
//return totalDistance
}
return {totalDistance,squares}
})
return distances;
};*/
function grid_line(p0, p1, totalDistance=0, nDiagonals=0,ignoreTerrain=false) {
var dx = p1.col-p0.col,
dy = p1.row-p0.row;
var nx = Math.abs(dx), ny = Math.abs(dy);
var sign_x = dx > 0? 1 : -1, sign_y = dy > 0? 1 : -1;
let N = Math.max(nx,ny);
let divN = (N==0) ? 0.0 :1.0 / N;
let xStep = dx * divN;
let yStep = dy * divN;
var p = {row:p0.row,col: p0.col,distance:0,nDiagonals:0,travelled:0};
var points = [p];
let col = p0.col;
let row = p0.row;
let travelled = totalDistance;
for(let i = 0;i < N;i++){
col+=xStep;
row+=yStep;
let rCol = Math.round(col);
let rRow = Math.round(row);
let dist = canvas.dimensions.distance;
if((game.system.id == 'dnd5e' && canvas.grid.diagonalRule == '5105') || game.system.id == 'pf2e'){
let dx2 = Math.abs(points[i].col - rCol);
let dy2 = Math.abs(points[i].row - rRow);
let nd = Math.min(dx2, dy2);
if(nd>0){
nDiagonals++;
if(nDiagonals%2==0){
dist = dist * 2;
}
}
}
if(typeof canvas.terrain?.costGrid[rRow]?.[rCol] != 'undefined' && !ignoreTerrain){
let point = canvas.terrain.costGrid[rRow][rCol];
dist = (point.multiple * dist)
}
travelled+=dist;
points.push({row:rRow,col:rCol,distance:dist,nDiagonals:nDiagonals,travelled:travelled})
}
return points;
}
class Hex {
constructor(q, r, s) {
this.q = q;
this.r = r;
this.s = s;
if (Math.round(q + r + s) !== 0)
throw "q + r + s must be 0";
}
add(b) {
return new Hex(this.q + b.q, this.r + b.r, this.s + b.s);
}
subtract(b) {
return new Hex(this.q - b.q, this.r - b.r, this.s - b.s);
}
scale(k) {
return new Hex(this.q * k, this.r * k, this.s * k);
}
rotateLeft() {
return new Hex(-this.s, -this.q, -this.r);
}
rotateRight() {
return new Hex(-this.r, -this.s, -this.q);
}
static direction(direction) {
return Hex.directions[direction];
}
neighbor(direction) {
return this.add(Hex.direction(direction));
}
diagonalNeighbor(direction) {
return this.add(Hex.diagonals[direction]);
}
len() {
return (Math.abs(this.q) + Math.abs(this.r) + Math.abs(this.s)) / 2;
}
distance(b) {
return this.subtract(b).len();
}
round() {
var qi = Math.round(this.q);
var ri = Math.round(this.r);
var si = Math.round(this.s);
var q_diff = Math.abs(qi - this.q);
var r_diff = Math.abs(ri - this.r);
var s_diff = Math.abs(si - this.s);
if (q_diff > r_diff && q_diff > s_diff) {
qi = -ri - si;
}
else if (r_diff > s_diff) {
ri = -qi - si;
}
else {
si = -qi - ri;
}
return new Hex(qi, ri, si);
}
lerp(b, t) {
return new Hex(this.q * (1.0 - t) + b.q * t, this.r * (1.0 - t) + b.r * t, this.s * (1.0 - t) + b.s * t);
}
linedraw(b,totalDistance=0,ignoreTerrain=false) {
var N = this.distance(b);
var a_nudge = new Hex(this.q + 1e-06, this.r + 1e-06, this.s - 2e-06);
var b_nudge = new Hex(b.q + 1e-06, b.r + 1e-06, b.s - 2e-06);
var results = [];
var step = 1.0 / Math.max(N, 1);
let travelled = totalDistance;
for (var i = 0; i <= N; i++) {
let hex = a_nudge.lerp(b_nudge, step * i).round();
let grid = Coord.rCubeToOffset(hex)
let dist = canvas.dimensions.distance;
if(i == 0)
dist = 0;
else{
if(typeof canvas.terrain?.costGrid[grid.row]?.[grid.col] != 'undefined' && !ignoreTerrain){
let point = canvas.terrain.costGrid[grid.row][grid.col];
dist = (point.multiple * dist)
}
}
travelled += dist;
results.push({row:grid.row,col:grid.col,distance:dist,travelled:travelled});
}
return results;
}
}
class Coord {
constructor(row, col) {
this.col = col;
this.row = row;
}
static qoffsetFromCube(offset, h) {
var col = h.q;
var row = h.r + (h.q + offset * (h.q & 1)) / 2;
// if (offset !== OffsetCoord.EVEN && offset !== OffsetCoord.ODD) {
// throw "offset must be EVEN (+1) or ODD (-1)";
// }
return new OffsetCoord(col, row);
}
static qoffsetToCube(offset, h) {
var q = h.col;
var r = h.row - (h.col + offset * (h.col & 1)) / 2;
var s = -q - r;
// if (offset !== OffsetCoord.EVEN && offset !== OffsetCoord.ODD) {
// throw "offset must be EVEN (+1) or ODD (-1)";
// }
return new Hex(q, r, s);
}
static rCubeToOffset(cube) {
const offset = (canvas.grid.grid.options.even) ? 1:-1;
let row = cube.s//cube.q + (cube.r + offset * (cube.r % 2)) / 2; // 1 + (-1 + -1 * (-1 % 2)) / 2 =
let col = cube.q + (cube.s + offset * (cube.s % 2)) / 2
// if (offset !== OffsetCoord.EVEN && offset !== OffsetCoord.ODD) {
// throw "offset must be EVEN (+1) or ODD (-1)";
// }
return {row,col};
}
static rCoordToCube(row,col) {
const offset = (canvas.grid.grid.options.even) ? 1:-1;
var q = col - (row + offset * (row & 1)) / 2;
var r = row;
var s = -q - r;
// if (offset !== OffsetCoord.EVEN && offset !== OffsetCoord.ODD) {
// throw "offset must be EVEN (+1) or ODD (-1)";
// }
return new Hex(q, r, s);
}
}