An implementation of Conway's Game of Life for the Game Boy, written in LR35902 (Z80-like) assembler
Uses the standard current/sucessor buffer approach. Each cell = 1 bit.
A faux framebuffer approach is used. A large grid size is possible, but optimizations are needed.
The Game Boy assembler RGBDS is needed.
Build and install as specified on the RGBDS
project site.
Run make -B
From the shell for the Windows Subsystem for Linux, install RGBDS
.
Run either make
from the WSL shell or wsl make -B
from PowerShell.
framebuffer tests
- flood fill: `make test1 -B`
Build targets are created in folder build
. These include:
- rom file
- debug symbols