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Game1.cs
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Game1.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.ComponentModel.DataAnnotations;
using System.Net.Mime;
using System.Windows.Markup;
namespace anything
{
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
new Main();
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
Main.Instance.Preload(this.Content);
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
Main.Instance.Update();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
Main.Instance.Draw(_spriteBatch);
base.Draw(gameTime);
}
}
sealed class Main
{
public static Main Instance;
public static Random rand;
public static int Width = 800;
public static int Height = 600;
public Main()
{
Instance = this;
Init();
}
public void Init()
{
new Rand();
}
public void Preload(ContentManager content)
{
}
public void Update()
{
}
public void Draw(SpriteBatch sb)
{
}
}
sealed class World
{
public static World Instance;
public Tile[] overworld = new Tile[Main.Width / Tile.Size * (Main.Height / Tile.Size)];
public World()
{
Instance = this;
Init();
}
public void Init()
{
}
public void Generate()
{
for (int i = 0; i < overworld.Length; i++)
{
ModifyCoord(i, Main.rand.Next(TileID.Total));
}
}
public bool ModifyCoord(int index, int result)
{
if (overworld[index].value == result)
{
return false;
}
else
{
overworld[index].value = result;
return true;
}
}
public bool ModifyCoord(int x, int y, int width, int result)
{
int index = y * width + x;
if (overworld[index].value == result)
{
return false;
}
else
{
overworld[index].value = result;
return true;
}
}
public int GetValue(int x, int y, int width)
{
return overworld[y * width + x].value;
}
}
struct Rand
{
public static Rand Instance;
private int seed = 0;
public Rand()
{
Instance = this;
Init();
}
private void Init()
{
seed = DateTime.Now.Millisecond;
Main.rand = new Random(seed);
}
}
struct Tile
{
public readonly Biome biome
{
get
{
switch (value)
{
case TileID.Water:
return Biome.Ocean;
case TileID.Grass:
return Biome.Grasslands;
case TileID.Tree:
return Biome.Forest;
case TileID.Dirt:
return Biome.Steppe;
case TileID.Sand:
return Biome.Desert;
case TileID.Snow:
return Biome.Tundra;
case TileID.Mycelium:
return Biome.Steppe;
case TileID.Lake:
return Biome.Grasslands;
}
return Biome.None;
}
}
private bool water => value == 0;
private bool grass => value == 1;
private bool tree => value == 2;
private bool dirt => value == 3;
private bool sand => value == 4;
private bool snow => value == 5;
private bool mycelium => value == 6;
private bool steppe => value == 7;
private bool lake => value == 8;
public static int Size => 50;
public int i, j;
public int value;
}
static class TileID
{
public static int Total => 9;
public const int
Water = 0,
Grass = 1,
Tree = 2,
Dirt = 3,
Sand = 4,
Snow = 5,
Mycelium = 6,
Steppe = 7,
Lake = 8;
}
enum Biome
{
None = -1,
Ocean = 0,
Grasslands = 1,
Forest = 2,
Steppe = 3,
Tundra = 4,
Desert = 5
}
}