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Cutscene Headtracking missing #15

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xLAva opened this issue Jan 12, 2016 · 6 comments
Closed

Cutscene Headtracking missing #15

xLAva opened this issue Jan 12, 2016 · 6 comments

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@xLAva
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xLAva commented Jan 12, 2016

Some Video Cutscene have headtracking, some are missing headtracking

@xLAva
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xLAva commented Jan 12, 2016

According to rubenschwarzwald:

[...]
If you start a new game you get the Star Wars Scroll text, which is fine and has headtracking, then after a short in-game rendered sequence in the shuttle there is another cutscene of the shuttle going down and that cutscene for some reason has no head tracking. At least it didn't in the one time I tried it.
[...]

@hectorgrey
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Some cut scenes are prerendered; is it those that don't have head
tracking? That would make sense, since they're just video files...
On Jan 12, 2016 8:07 PM, "xLAva" notifications@github.com wrote:

According to rubenschwarzwald:

[...]
If you start a new game you get the Star Wars Scroll text, which is fine
and has headtracking, then after a short in-game rendered sequence in the
shuttle there is another cutscene of the shuttle going down and that
cutscene for some reason has no head tracking. At least it didn't in the
one time I tried it.
[...]


Reply to this email directly or view it on GitHub
#15 (comment)
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@xLAva
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xLAva commented Jan 13, 2016

With the new OculusSDK 0.8 the Videos should be rendered on a quad placed in worldspace, so it should not be pinned to your head anymore.
And there is a bug that some videos are still pinned and some are handled correctly.

@xLAva
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xLAva commented Jan 17, 2016

I build the game with 2 different scaling factors:

  • 1.5
  • 2.0

Please test it out. Thx!

jahmd-scalefactor-1.5.zip
jahmd-scalefactor-2.0.zip

@rubenschwarzwald
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Just tested them and cut-scenes(at least the ones during the intro, don't know if there are any others) all work fine now!

@xLAva
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xLAva commented Feb 19, 2016

Nice. I will make a new build this weekend.

@xLAva xLAva closed this as completed in ec988b6 Apr 10, 2016
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