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Tough As Nails
xShuuShii edited this page Dec 25, 2021
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A temperature and thirst system has been added to increase the difficulty of the game. It fits seamlessly into the vanilla HUD. The player's temperature is based on the time of day, any nearby blocks like lava and water, and the biome. No longer can players run through the iced spiked regions in the dead of midnight or trek through the desert at high noon. There are visual and gameplay effects for being dehydrated, in hypothermia, or hyperthermia.
- Customize various aspects of the temperature and thirst systems
- Time in ticks that the game will check, don't recommend changing unless the server is lagging severely
Only displayed if resource pack is used
Only displayed if resource pack is used
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