-
Notifications
You must be signed in to change notification settings - Fork 42
/
UIInterpolatingMotionEffect.xml
454 lines (451 loc) · 24.9 KB
/
UIInterpolatingMotionEffect.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
<Type Name="UIInterpolatingMotionEffect" FullName="UIKit.UIInterpolatingMotionEffect">
<TypeSignature Language="C#" Value="public class UIInterpolatingMotionEffect : UIKit.UIMotionEffect, IDisposable" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UIInterpolatingMotionEffect extends UIKit.UIMotionEffect implements class Foundation.INSCoding, class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:UIKit.UIInterpolatingMotionEffect" />
<TypeSignature Language="F#" Value="type UIInterpolatingMotionEffect = class
 inherit UIMotionEffect
 interface INSCoding
 interface INativeObject
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>UIKit.UIMotionEffect</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Foundation.INSCoding</InterfaceName>
</Interface>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("UIInterpolatingMotionEffect", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>A <see cref="T:UIKit.UIMotionEffect" /> that maps the device vertical and horizontal tilt into values on a keypath.</summary>
<remarks>
<para>
Objects of the instance UIInterpolatingMotionEffect take the
values of the hardware tilt and map those into a range
(specified by the properties MinimumRelativeValue and
MaximumRelativeValue) and then it applies that to the property
referenced by the keypath.
</para>
<para>
The delta computed is then applied to the property.
</para>
<para>
The following example adds two square views, a reference one,
and a semi-transparent one that has two interpolating motion
effect handlers, one for the center.X position and one for
center.y.
</para>
<example>
<code lang="csharp lang-csharp"><![CDATA[
class MotionSquareViewController : UIViewController {
public MotionSquareViewController () : base() {
}
public override void ViewDidLoad ()
{
var reference = new UIView (new RectangleF (110, 110, 90, 90)) {
BackgroundColor = UIColor.Blue
};
var tracking = new UIView (new RectangleF (100, 100, 100, 100)) {
BackgroundColor = UIColor.FromRGBA (.5f, .5f, .5f, .5f)
};
View.AddSubviews (reference, tracking);
var mx = new UIInterpolatingMotionEffect ("center.x", UIInterpolatingMotionEffectType.TiltAlongHorizontalAxis) {
MinimumRelativeValue = new NSNumber (-100),
MaximumRelativeValue = new NSNumber (100)
};
var my = new UIInterpolatingMotionEffect ("center.y", UIInterpolatingMotionEffectType.TiltAlongVerticalAxis) {
MinimumRelativeValue = new NSNumber (-100),
MaximumRelativeValue = new NSNumber (100)
};
tracking.AddMotionEffect (mx);
tracking.AddMotionEffect (my);
}
}
]]></code>
</example>
</remarks>
<related type="externalDocumentation" href="https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIInterpolatingMotionEffect_class/index.html">Apple documentation for <c>UIInterpolatingMotionEffect</c></related>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UIInterpolatingMotionEffect ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIInterpolatingMotionEffect.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("init")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Default constructor, initializes a new instance of this class.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UIInterpolatingMotionEffect (Foundation.NSCoder coder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Foundation.NSCoder coder) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIInterpolatingMotionEffect.#ctor(Foundation.NSCoder)" />
<MemberSignature Language="F#" Value="new UIKit.UIInterpolatingMotionEffect : Foundation.NSCoder -> UIKit.UIInterpolatingMotionEffect" Usage="new UIKit.UIInterpolatingMotionEffect coder" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="coder" Type="Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="coder">The unarchiver object.</param>
<summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
<remarks>
<para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
<para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the [Export("initWithCoder:"] attribute declaration.</para>
<para>The state of this object can also be serialized by using the companion method, EncodeTo.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected UIInterpolatingMotionEffect (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIInterpolatingMotionEffect.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new UIKit.UIInterpolatingMotionEffect : Foundation.NSObjectFlag -> UIKit.UIInterpolatingMotionEffect" Usage="new UIKit.UIInterpolatingMotionEffect t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<remarks>
<para>This constructor should be called by derived classes when they completely construct the object in managed code and merely want the runtime to allocate and initialize the NSObject. This is required to implement the two-step initialization process that Objective-C uses, the first step is to perform the object allocation, the second step is to initialize the object. When developers invoke the constructor that takes the NSObjectFlag.Empty they take advantage of a direct path that goes all the way up to NSObject to merely allocate the object's memory and bind the Objective-C and C# objects together. The actual initialization of the object is up to the developer.</para>
<para>This constructor is typically used by the binding generator to allocate the object, but prevent the actual initialization to take place. Once the allocation has taken place, the constructor has to initialize the object. With constructors generated by the binding generator this means that it manually invokes one of the "init" methods to initialize the object.</para>
<para>It is the developer's responsibility to completely initialize the object if they chain up using the NSObjectFlag.Empty path.</para>
<para>In general, if the developer's constructor invokes the NSObjectFlag.Empty base implementation, then it should be calling an Objective-C init method. If this is not the case, developers should instead chain to the proper constructor in their class. </para>
<para>The argument value is ignored and merely ensures that the only code that is executed is the construction phase is the basic NSObject allocation and runtime type registration. Typically the chaining would look like this:</para>
<example>
<code lang="csharp lang-csharp"><![CDATA[
//
// The NSObjectFlag merely allocates the object and registers the
// C# class with the Objective-C runtime if necessary, but no actual
// initXxx method is invoked, that is done later in the constructor
//
// This is taken from Xamarin.iOS's source code:
//
[Export ("initWithFrame:")]
public UIView (System.Drawing.RectangleF frame) : base (NSObjectFlag.Empty)
{
// Invoke the init method now.
var initWithFrame = new Selector ("initWithFrame:").Handle;
if (IsDirectBinding)
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSend_CGRect (this.Handle, initWithFrame, frame);
else
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_CGRect (this.SuperHandle, initWithFrame, frame);
}
]]></code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal UIInterpolatingMotionEffect (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIInterpolatingMotionEffect.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new UIKit.UIInterpolatingMotionEffect : nativeint -> UIKit.UIInterpolatingMotionEffect" Usage="new UIKit.UIInterpolatingMotionEffect handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">Pointer (handle) to the unmanaged object.</param>
<summary>A constructor used when creating managed representations of unmanaged objects; Called by the runtime.</summary>
<remarks>
<para>This constructor is invoked by the runtime infrastructure (<see cref="M:ObjCRuntime.Runtime.GetNSObject(System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object. Developers should not invoke this method directly, instead they should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UIInterpolatingMotionEffect (string keyPath, UIKit.UIInterpolatingMotionEffectType type);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string keyPath, valuetype UIKit.UIInterpolatingMotionEffectType type) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIInterpolatingMotionEffect.#ctor(System.String,UIKit.UIInterpolatingMotionEffectType)" />
<MemberSignature Language="F#" Value="new UIKit.UIInterpolatingMotionEffect : string * UIKit.UIInterpolatingMotionEffectType -> UIKit.UIInterpolatingMotionEffect" Usage="new UIKit.UIInterpolatingMotionEffect (keyPath, type)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithKeyPath:type:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="keyPath" Type="System.String" />
<Parameter Name="type" Type="UIKit.UIInterpolatingMotionEffectType" />
</Parameters>
<Docs>
<param name="keyPath">To be added.</param>
<param name="type">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:UIKit.UIInterpolatingMotionEffect.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="UIKit.UIInterpolatingMotionEffect.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>The handle for this class.</summary>
<value>The pointer to the Objective-C class.</value>
<remarks>Each Xamarin.iOS class mirrors an unmanaged Objective-C class. This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
</Docs>
</Member>
<Member MemberName="EncodeTo">
<MemberSignature Language="C#" Value="public virtual void EncodeTo (Foundation.NSCoder encoder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void EncodeTo(class Foundation.NSCoder encoder) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIInterpolatingMotionEffect.EncodeTo(Foundation.NSCoder)" />
<MemberSignature Language="F#" Value="override this.EncodeTo : Foundation.NSCoder -> unit" Usage="uIInterpolatingMotionEffect.EncodeTo encoder" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("encodeWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="encoder" Type="Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="encoder">The encoder object where the state of the object will be stored</param>
<summary>Encodes the state of the object on the provided encoder</summary>
<remarks>
<para>This method is part of the <see cref="T:Foundation.NSCoding" /> protocol and is used by applications to preserve the state of the object into an archive.</para>
<para>Users will typically create a <see cref="T:Foundation.NSKeyedArchiver" /> and then invoke the <see cref="M:Foundation.NSKeyedArchiver.ArchiveRootObjectToFile(Foundation.NSObject,System.String)" /> which will call into this method</para>
<para>If developers want to allow their object to be archived, they should override this method and store their state in using the provided <paramref name="encoder" /> parameter. In addition, developers should also implement a constructor that takes an NSCoder argument and is exported with [Export ("initWithCoder:")]</para>
<example>
<code lang="csharp lang-csharp"><![CDATA[public void override EncodeTo (NSCoder coder){
coder.Encode (1, key: "version");
coder.Encode (userName, key: "userName");
coder.Encode (hostName, key: "hostName");]]></code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName="KeyPath">
<MemberSignature Language="C#" Value="public virtual string KeyPath { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string KeyPath" />
<MemberSignature Language="DocId" Value="P:UIKit.UIInterpolatingMotionEffect.KeyPath" />
<MemberSignature Language="F#" Value="member this.KeyPath : string" Usage="UIKit.UIInterpolatingMotionEffect.KeyPath" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("keyPath")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>An animatable property on the <see cref="T:UIKit.UIView" /> to which the effect should be applied.</summary>
<value>
</value>
<remarks>
This is a keypath on the view, for example "center.x", or "frame.x".
</remarks>
</Docs>
</Member>
<Member MemberName="MaximumRelativeValue">
<MemberSignature Language="C#" Value="public virtual Foundation.NSObject MaximumRelativeValue { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Foundation.NSObject MaximumRelativeValue" />
<MemberSignature Language="DocId" Value="P:UIKit.UIInterpolatingMotionEffect.MaximumRelativeValue" />
<MemberSignature Language="F#" Value="member this.MaximumRelativeValue : Foundation.NSObject with get, set" Usage="UIKit.UIInterpolatingMotionEffect.MaximumRelativeValue" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("maximumRelativeValue", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setMaximumRelativeValue:", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSObject</ReturnType>
</ReturnValue>
<Docs>
<summary>The maximum value for the <see cref="P:UIKit.UIInterpolatingMotionEffect.KeyPath" />.</summary>
<value>
<para>
</para>
<para tool="nullallowed">This value can be <see langword="null" />.</para>
</value>
<remarks>This is the maximum value that would be added to the specified keypath value.</remarks>
</Docs>
</Member>
<Member MemberName="MinimumRelativeValue">
<MemberSignature Language="C#" Value="public virtual Foundation.NSObject MinimumRelativeValue { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Foundation.NSObject MinimumRelativeValue" />
<MemberSignature Language="DocId" Value="P:UIKit.UIInterpolatingMotionEffect.MinimumRelativeValue" />
<MemberSignature Language="F#" Value="member this.MinimumRelativeValue : Foundation.NSObject with get, set" Usage="UIKit.UIInterpolatingMotionEffect.MinimumRelativeValue" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("minimumRelativeValue", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setMinimumRelativeValue:", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSObject</ReturnType>
</ReturnValue>
<Docs>
<summary>The minimum value for the <see cref="P:UIKit.UIInterpolatingMotionEffect.KeyPath" />.</summary>
<value>
<para>
</para>
<para tool="nullallowed">This value can be <see langword="null" />.</para>
</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public virtual UIKit.UIInterpolatingMotionEffectType Type { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype UIKit.UIInterpolatingMotionEffectType Type" />
<MemberSignature Language="DocId" Value="P:UIKit.UIInterpolatingMotionEffect.Type" />
<MemberSignature Language="F#" Value="member this.Type : UIKit.UIInterpolatingMotionEffectType" Usage="UIKit.UIInterpolatingMotionEffect.Type" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("type")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.UIInterpolatingMotionEffectType</ReturnType>
</ReturnValue>
<Docs>
<summary>The tilt direction being monitored.</summary>
<value>
</value>
<remarks>This is the maximum value that would be subtracted to the specified keypath value.</remarks>
</Docs>
</Member>
</Members>
</Type>