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Releases: xan1242/NFS-XtendedInput

1.22

13 Mar 12:46
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  • Fixed MouseLook not being available for Undercover
  • Fixed HUDACTION_PAUSEREQUEST from not being effective due to broken FRONTENDACTION_START parsing (regression by 861b6c1 )

1.21

18 Oct 00:57
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  • added exported functions void BlockNextPoll() and bool GetBlockNextPoll() - useful for mods that require cycle-accurate poll blocking

1.20

22 Jul 22:40
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  • added support for setting FE scale externally for mouse coordinate updating (WS/Generic fix interoperability)
  • added missing action strings for Carbon to prevent crashing

1.19

07 Jul 16:05
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  • added polling for FRONTENDACTION_START while the HUD is visible to avoid softlocking when the controller disconnect dialog appears

1.18

07 Jul 01:33
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  • replaced IniReader with mINI for more robust ini parsing
  • fixed the remap menu in Pro Street to properly reset defaults & remove any duplicate maps
  • ini structure was completely reformatted - now button maps are stored in a separate file per user profile (World and UC don't have profiles), defaults stored in its own .ini file
  • added XInput Omni Mode - this is to allow reading from all controller ports at the same time
  • added an option to control mouse hiding
  • added an option to control the connection status passthrough - you can now disable the "controller disconnected" dialogs if you want (to dismiss them, press the FRONTENDACTION_START button, 4 in MW, Space in newer games)
  • controller disconnect dialog is still a WIP for anything other than Pro Street
  • Pro Street is almost feature complete for XInput controllers, only lacking rumble, analog vinyl control and some very minor bugs

1.17

01 Apr 13:59
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  • Added ProStreet controller disconnected dialog support, other games WIP

1.16

18 Mar 18:17
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  • Restructured code by @berkayylmao (thank you very much)
  • Pro Street remapping menu is now mostly functional - thanks to @berkayylmao for polishing it up
  • Secondary mappings are now possible with [Events_SECONDARY] and [EventsKB_SECONDARY] in the INI - thanks to @berkayylmao for implementation
  • Fixed deadzone data types to use SHORT instead of WORD to avoid doubling of deadzones

1.15

14 Mar 03:25
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  • Implemented DLL export for external polling control

1.14

03 Feb 01:29
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  • Implemented Switch & 360 MW button icon modes (for the supported games only) (thanks to Aero_ once more!)
  • Fixed a bug where the Left Analog icon wasn't getting updated properly

1.13

30 Jan 00:22
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  • Added Windows 7 compatible builds - these builds utilize the XInput 9.1.0 library and are built without extra instruction sets. Should work on old machines! Refer to the README in the root of the repository for more info!
  • Added a VK_NULL check for Windows 11 to avoid floating bits