GXTConvert is a somewhat rudimentary converter for GXT-format textures used by games for the PlayStation Vita. It is written in C# and based on the .NET Framework.
GXTConvert is currently only receiving limited maintenance. Please see the Scarlet project for a more generic set of libraries and a sample converter application to convert various game or console image formats to PNG, including GXT.
- .NET Framework 4
- Visual Studio Community 2013 (or higher)
- Compatible files to convert
GXTConvert.exe <inputs ...> [options]
<inputs ...>: Any number of files or directories to be converted, separated by spaces
--output | -o: Specify output directory
--keep | -k: Do not overwrite existing output files
GXTConvert.exe "C:\Temp\GXT\files\" "C:\Temp\GXT\testfile.gxt" --output "C:\Temp\GXT\output\"
Games known to use the GXT format include:
- Danganronpa: Trigger Happy Havoc (*.gxt) (1)
- Danganronpa 2: Goodbye Despair (*.gxt) (1)
- Danganronpa Another Episode: Ultra Despair Girls (*.btx) (1)
- Digimon Story: Cyber Sleuth (*.pvr)
- Dragon's Crown (2)
- Gravity Rush (*.gxt)
- IA/VT Colorful (*.gxt; *.mxt) (3)
- Muramasa Rebirth (2)
- Sword Art Online: Hollow Fragment (no extension) (4)
- Senran Kagura: Shinovi Versus (*.gxt)
- Soul Sacrifice Delta (*.gxt) (5)
- Toro's Friend Network (*.gxt)
- Steins;Gate (*.gxt)
(1) Require dr_dec decompression script by BlackDragonHunt for most files; some .btx files are not GXT
(2) Packed in *.ftx containers
(3) Packed in archive.pk container; requires QuickBMS script by chrrox to unpack
(4) Packed in OFS3 containers; requires QuickBMS script to unpack
(5) Packed in containers; requires QuickBMS script by chrrox to unpack
- PVRTC texture decompression code ported from PowerVR Graphics Native SDK, Copyright (c) Imagination Technologies Ltd.
- For details, see \GXTConvert\Compression\PVRTC.cs and LICENSE.md
- Texture swizzle logic reverse-engineering and original C implementation by FireyFly
- Testing and moral support by Ehm2k