Contextual Color Shaders #10
Labels
state: pending
Taking action, but need a few things to happen first.
type: experimental
May introduce difficult problems or require innovative implementations to be successful.
type: feature
Brand new functionality, features, pages, workflows, endpoints, etc.
work: complex
The situation is complex, emergent practices used.
Custom shaders applied to individual Boids that color their mesh based on contextual things like their Velocity (or Angle).
For example, a custom shader that colors individual Boids based on their angle in a linear gradient. A shader like this would make individual 'flocks' much easier to see, as flocks would have similar colors different from other flocks. Colliding flocks may be red and green before they collided, unleashing a sporadic wave of yellow with tendrils of red and green as they struggled to get past.
A shader like this would benefit from #4 as the twitching would likely cause noticeable flickering as they shifted back and forth and 'bounced' off each other.
This is definitely a experimental feature, but would likely be one of the most 'flashy' should I get it to work.
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