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xhwhis/README.md

Hi there πŸ‘‹

π—œ'𝗺 Whis Liao!


Rob Pike's 6 Rules of Programming

  • Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.
  • Rule 2. Measure. Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.
  • Rule 3. Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)
  • Rule 4. Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.
  • Rule 5. Data dominates. If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.
  • Rule 6. There is no Rule 6.

Pinned

  1. dataclod/dataclod dataclod/dataclod Public

    [WIP] DataClod

    Rust 1 1

  2. dataclod/dataclod-app dataclod/dataclod-app Public

    [WIP] DataClod App

    TypeScript

  3. monkey.rs monkey.rs Public

    An interpreter (and a compiler?) for the Monkey programming language written in Rust

    Rust

  4. rusky rusky Public

    πŸ¦€ + 🐢 = Rusky (rusty husky). Modern native git hooks made easy. No dependencies.

    Rust