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在 Android 下进行实时模糊渲染-翻译完成 #176
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举爪 @antonia0912 |
好的!! @lekenny |
校对认领! |
@shenxn OK |
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## Blur Effect | ||
## 模糊渲染 | ||
模糊渲染能生动地表达内容间的层次感。当专注于当前特定内容的时候,它允许用户维持相对的上下文,即使模糊层以下的内容被转换成视差效果或者是动态改变的。(even if what’s under the blurring surface shifts in a parallax fashion or changes dynamically.`校对者请注意,抱歉,这句我不懂翻译通顺,以下通过括号围起来且最前面有个问号的即我不会的,多多费心了`) |
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even if what’s under the blurring surface shifts in a parallax fashion or changes dynamically.
哪怕是在视差方式或动态变化下的模糊表面位移。
好了 @Sausure 有些没动的我也没有好的看法 |
@antonia0912 已根据第一位校对者建议更改 |
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## Blur Effect | ||
## 模糊渲染 | ||
模糊渲染能生动地表达内容间的层次感。当专注于当前特定内容的时候,它允许用户维持相对的上下文,哪怕是在视差方式或动态变化下的模糊表面位移。 |
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这里上面少了一个换行
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哪怕是在视差方式或动态变化下的模糊表面位移。 -> 即使模糊层下面的内容发生了视差移动或者动态变化
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Finally, because RenderScript is only available on API level 17 and up, we need to degrade gracefully on older versions of Android. Unfortunately, a bitmap blurring solution in Java as noted in [Nicholas Pomepuy’s post](http://nicolaspomepuy.fr/blur-effect-for-android-design/), while adequate for pre-rendering a cached copy, is not fast enough for realtime rendering. The decision we made was to simply use a semitransparent view with high opacity as fallback. | ||
最后,由于RenderScript仅在API版本17及以上有效,我们在较低级版本也应该有个比较优雅的降级方案。可不幸的是,正如[Nicholas Pomepuy的博文](http://nicolaspomepuy.fr/blur-effect-for-android-design/)中说的那样,通过Java来实现图片模糊渲染速度上达不到实时渲染的需求。最后我们只能决定使用个有较高透明度的半透明视图最为降级方案。 |
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最为 -> 作为
校对完成! |
@antonia0912 已根据第二次校对更改,为了质量你们掘金最好还需要派自己人再审核一遍吧 |
@Sausure 没有问题 译文中的译者注是一个很好的想法 会推广 辛苦了 我merge后请把译文分享到掘金 加掘金翻译计划的标签 |
#164