created by: Mark Gray
This version of the classic game has three ships:
- Carrier: 4 cells - represented on a board with 'c'
- Destroyer: 3 cells - represented on a board with 'd'
- Gun Ship: 1 cell - represented on a board with 'g'
Create a program that allows the user to specify commands for playing battleship. The commands available are:
addPlayer
: Creates a player for the game.- the user should specify the location of their ships
start
: Starts a new game with a fleet of ships placed at user's defined (x,y) coordinates.endTurn
: Ends the player's turn.print
: This command will print out the game board (Exhibit A):
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
0| | | | | | | | | | |
1| | | | | | | | | | |
2| | | | | | | | g | | |
3| | | d | d | d | | | | | |
4| | | | | | | g | | c | |
5| | | | | | | | | c | |
6| | | | | | | | | c | |
7| | g | | | | d | | | c | |
8| | | | | | d | | | | |
9| | | | | | d | | | | g |
fire
: Launches a torpedo at the given (x,y) coordinates.- If the (x,y) coordinate is sea then the position will be marked with 'o'.
- If the (x,y) coordinate is a ship then the position will be marked with 'x'.
- If a ship has all cells hit then a message should print notifying the player the ship has sunk.- when all ships have been sunk the game ends
- When all ships have been sunk the game ends
- When the game is finished, the game should display a battle report with the number of shots fired by each player, including hit/miss ship sunk.
- Ships sunk should show the lowest possible coordinate for the given ship, for example: - a horizontal destroyer on grid reference (2,3), (3,3) and (4,3), but when reporting the sinking of the ship, you only need to reference the first coordinate.
- A horizontal destroyer on grid reference (2,3), (3,3) and (4,3), but when reporting the sinking of the ship, you only need to reference the first coordinate.
- A vertical destroyer on ref (5,5), (5,6) and (5,7) but you'll only need to reference (5,5) when reporting.
Using Exhibit A above, here is a battle report based on the ship positions:
[ Player1
Total shots: 23
Misses: 15
Hits: 8
Ships Sunk: [
Gunship: (1,7),
Gunship: (9,9),
Gunship: (7, 2),
Destroyer (2,3) ]
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
0| | | o | | | | | | | |
1| | o | | o | | | | | | |
2| | o | | | | | | X | | |
3| | | X | X | X | | | | | |
4| | o | | | | | g | | c | |
5| | o | o | | | o | | | c | |
6| | | | o | | | o | | c | |
7| | X | | | | d | | | x | |
8| | | o | o | | d | | | o | |
9| | | | | o | x | o | | | X |
Sunk ships have all their coordinates marked with an uppercase X and hit cells have a lower case x where they were not sunk.
- Complete using outside-in
- Each player has maximum:
- 1 Carrier
- 2 Destroyers
- 4 Gunships
- Grid is 10 x 10 to keep it simple (but the design should be open for enhancements)
- Implement an AI player