#How can you compile it
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you will need gameplay 3D game engine https://github.com/gameplay3d/GamePlay/
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put the project in a folder and put the project folder in a folder that contain a folder named "gameplay" which would contain gameplay 3D engine
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install Microsoft visual studio 2015 express or community
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and then compile the project using the solution
#What it can do
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it can generate terrains and noise them based on a seed
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it can create trees on the terrains
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it will page the terrains and objects in vectors then render terrains and trees based on distance and camera frustum
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it can generate blendmaps and normalmaps based on the heightfield and save it in PNG image format
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it can save terrains in binary files
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it can edit the terrains vertices
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it can edit blendmaps by using a paint brush
#What is wrong with it
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it possibly have a bad syntax
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there's some bugs with the editor tools and files managing tools
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it wasn't tested on mac and linux platforms
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most of the tools are either partially working or and doesn't have a UI to be conditionally useful
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75% of all the project contains functions that aren't commented(lol)