Torque 6 Editor is an MIT licensed editing suite for the Torque 6 engine.
Torque 6 Editor uses GENie to generate projects to build the editor and the engine. The binaries and scripts are found in the build directory. Windows users can use build/GENERATE_VS**.BAT to generate Visual Studio projects. Torque 6 Editor has a dependency on wxWidgets so you must build it first. See "Building wxWidgets" below for more information.
The engine folder is a git submodule of the main engine repo. You don't have to clone the engine, it will automatically be cloned and updated as a git submodule.
- Open wxWidgets folder included with project.
- Find your matching Visual Studio version project in the wxWidgets folder under build/msw (Example: wx_vc12.sln)
- Build both Debug and Release for Win32 and x64.
- You only need to do this process once.