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If we have grammars from #36, nicely defined, we can use the percentages of membership from the clusters to mix automatons, evolving them to make them perfectly for for the player.
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Name changed to "Mix" instead of "evolve". Can we figure out to intermingle them? Perhaps each automata generates a chain of states, in a fenotype fashion, and we can mix them according to the percentages. Or we can create phantom jumps between states in the different automata, and have a random probability of phasing from one to another.
#58 and #60 have been born from this, to take care of trace mixing and phantom transitions. New ideas for profile mixing will sprout their own issues, so I'm closing this one.
If we have grammars from #36, nicely defined, we can use the percentages of membership from the clusters to mix automatons, evolving them to make them perfectly for for the player.
The text was updated successfully, but these errors were encountered: