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Mix the automata #39

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xurxodiz opened this issue May 15, 2012 · 2 comments
Closed

Mix the automata #39

xurxodiz opened this issue May 15, 2012 · 2 comments

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@xurxodiz
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If we have grammars from #36, nicely defined, we can use the percentages of membership from the clusters to mix automatons, evolving them to make them perfectly for for the player.

@xurxodiz
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Name changed to "Mix" instead of "evolve". Can we figure out to intermingle them? Perhaps each automata generates a chain of states, in a fenotype fashion, and we can mix them according to the percentages. Or we can create phantom jumps between states in the different automata, and have a random probability of phasing from one to another.

@xurxodiz xurxodiz mentioned this issue May 17, 2012
@xurxodiz
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#58 and #60 have been born from this, to take care of trace mixing and phantom transitions. New ideas for profile mixing will sprout their own issues, so I'm closing this one.

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