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Design the core automaton #16
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This has become the most important issue right now. Figure out what states to implement and connect them accordingly. |
Momentarily on hold while we complete the clustering part of the system. To be picked up again as soon as we have a transversally functioning platform. |
Still some parts lacking (notably, the so-called "enemy clusterfuck" *ejum*) and the hillsteps and background hills. Will update #16 now to reflect the status quo.
The automaton works like this: we start at
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Closing it since too many things have changed since its inception (we have several automata, for starters). |
As per #7, we now will try to model the level building as a Markov process. We will, therefore, create an automaton in which each state is a different chunk, and upon entering them the map building function is called. The transitions between them represent the probabilities of a certain chunk to sequentially follow another certain chunk.
We must design the different states needed, and the transitions between them (links only, not values).
Absolutely required before proceeding to #17.
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