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<after [amount] turns> seems to only apply to Global turns #11829
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The meaning of this conditional is "after X global turns", not a bug. |
If I may add an opinion - for grammatical clarity, "After turn number [x]" would clearly disambiguate the intent. |
Seems a very valid intent to me. Regrettably, we don't have the data. A MapUnit doesn't know how old it is. Maybe we should add that now, unused, so we can enable something like "Tadpole: Lives only 5 turns, then transforms into a Frog, whether it wants to or not" later, when most saves out there have the field...
Best version. And we should. Is that thing new enough nobody is using it yet so we can ditch all the deprecation effort? |
Nope, deprecation as usual |
Yeah, i want to give my units special abilities like buff with cooldown or transformation for a few turns. Maybe i can just use the promotion system but its still very limited |
…t]", "before [amount] turns" -> "before turn number [amount]"
Is there an existing issue for this?
Game Version
4.12.2-patch1
Describe the bug
the line "This Unit gains the [Shock II] promotion <after [10] turns>", which supposes to mean the unit will gain 'Shock II' 10 turns after being trained, but instead, it instantly gets the promotion because it just needs the game to go past turn 10.
Is there anyway for me to activate the UnitTriggerable based on the number of turns the unit has appeared in the game instead of the total number of turns the game has gone through?
Also, <every [amount] turns><for [amount] turns>, for example: "Can transform to [Musketman]<every [3] turns>", means every turns divisible by 3 this unit can transform, but only during that turn, so i want it to persevere a bit longer like <for [2] turns>, can it be done?
Operating System
Windows
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