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Welcome to PortAIO v2!

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I'd like to welcome everyone to PortAIO v2, a complete reboot of PortAIO. We took the time to re-port every single script we had in the older version of PortAIO and then some! We have a whole new common that supports L#'s Menu, TargetSelector, Orbwalker, and Prediction.

- Berb : Creator of PortAIO, he basically maintains everything (porting, bug fixing, managing discord/git)
- CTTBot : A PortAIO dev that developed/ported the common that we use today, without him none of PortAIO v2 would be possible.
- SidaRevamped : Active Supporter and bug fixer
- Muse30 : Currenlty MIA (Come back plsss we miss you)

- How to report Bugs/Suggestions/Requests/Comments

  1. Make a github account
  2. Go to https://github.com/berbb/PortAIO-Loader/issues
  3. Make your issue.
Don't buy ported addons, ask via an issue and we'll do it for free.

- Frequently Asked Questions :

  1. What is a port? : A port is code used from another script from a completely different scripting platform and making it compatible in our case, EloBuddy.

  2. Does PortAIO support all the champions? : As of 6.16 we support every champion up to Kled.

  3. Will PortAIO ever have BoL scripts? : As of now no, converting code from LUA to C# is fairly difficult but its currently not any where on our agenda.

  4. What is a dual-port? : The dual-port feature allows for you to change the port you are using for your champion/utility, as of 6.15 patch the dual-port feature only supports 111 champions and 4 utility scripts.

  5. Why is PortAIO not on EB? : The rules forbid ported addons on their forums but when I started this project the rule wasn't present, what does that tell you?

  6. Why was this project started? : I had the idea of PortAIO back when there wasn't much developers on EB and I wanted to kick-start the community so I thought of this insanely time-consuming project and just made it happen, also to appeal to the users that want to use L# but don't want to invest in it.

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