A visual programming tool for Unity3D.
The main concept of this project is to think every code in a project as a combination of coroutines. I created this tool to program a game that builds a strong relation between visual and audio events. (i.e., 140 by Jeppe Carlsen)
It is a visual programming tool.
Download the project, and refer to manual/index.html
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This is an experimental project. To test the effectiveness of this workflow, I and other members in my game-making club GPos tried this tool to create a script for building a audio-synced bullet hell game.
This tool proved to be effective when coding the specific scenario, but I think the visual coding may get messy a lot when other games.
The simplest way to improve this tool would be to actively use this framework to complete a complete game. Eating dogfood is what I want to do, but right now I'm focusing more on computer graphics.
The project is currently stoppted and may not work with recent versions of Unity3D.