Game Project for CS526
- Game genre: Dungeon Crawler RPG
- Elevator Pitch: Genki (Spirit) Knight’s adventure is a top-down view dungeon (or Turn-based, TBD) RPG inspired by Entered The Dungeon, Binding of Isaac, and SoulKnight. The Player can choose either strategy in order to beat the game: explore alternative paths and sneak into different rooms to avoid fighting, or eagerly fight to level up and beat the game directly. There would be random chest drops that can help players improve their ability or weapon. Notice that not all fights can be avoided, and certain enemies are surly deadly. The Player needs to utilize limited resources in order to win those fights.
- Goal: Loot collectables in a maze and reach destination.
- Mechanism: Move by four directions. Interact with objects. Attack enemies.
- Difei Sun (sdfqb009@gmail.com)
- Tangrui Song (trsong.cs@gmail.com) Linkedin: https://www.linkedin.com/in/tangruisong/
- Bo Wang (bwang381@usc.edu)
- Ruofu Wang (ruofu.w@gmail.com)
- Jing Wu (jwu832@usc.edu)
- Jun 3, Git Large File Storage Suport Added, Please Follow Git Large File Tutorial
- Jun 8, so as not to checkin large and useless file, please add .gitignore to unity project root (where Library/ folder locats).
- Midterm Gameplay URL
- Midterm Demo URL
- Midterm Feedback
- Midterm Retrospective and Action Item
- Final Gameplay URL
- Final Gameplay (PC) URL
- Final Demo URL
- Final Feedback
- Past Game for reference: Sokoban Maker Doc
- Team Google Drive Folder
- Genki Knight Game Design Doc
- Summer 2020 Timeline Spreadsheet
- Unity Tutorial
- C# for Unity Game Development (1h37m)
- Create and Test Touch UI (16m)
- Observer Pattern: Approach Door to Open (8m)
- Create RPG without Code - Unity RPG Creator Kit (24m)
- How to Design 2D Game Step-by-Step (1h8m)
- 2D UI, Game, Level Design (1h43m)
- 2D Level Design, Door and Switches Loic (2h8m)
- Turn-based 2D Combat System (2h11m)
- Build a Character Dialog System (1h45m)
- Melee Combat in Unity (21m)
- Creating a Custom Tab System in Unity (13m)