generic object pool for node.
$ npm install apool
Initialize a new Pool
with optional max
.
Set max
objects that the pool can hold.
Set the constructor
that the pool will use when it needs more objects.
Set the destructor
that will be used to destroy objects.
Set the min
number of objects that will remain in the pool, defaulted to whatever
is passed to populate()
.
Get the length()
of objects (including used ones).
Populate n
objects with optional fn(err)
.
Acquire an object with fn(err, obj)
and optional timeout
defaulting to 500ms
.
Return an object to the pool.
add
, emitted when an object is added.return
, emitted when an object is returned.acquired
, emitted when an object is acquired.populate
, emitted afterpopulate(n)
.
See ./example
, there are two real-world examples using phantomjs with a pool of page()
objects,
benchmarking each with wrk
yields:
no-pool.js
Running 30s test @ http://localhost:3000/
12 threads and 100 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 457.23ms 9.24ms 459.79ms 97.25%
Req/Sec 0.67 3.22 18.00 95.50%
336 requests in 30.01s, 62.02KB read
Socket errors: connect 0, read 0, write 0, timeout 1344
Requests/sec: 11.20
Transfer/sec: 2.07KB
pool.js
Running 30s test @ http://localhost:3000/
12 threads and 100 connections
Thread Stats Avg Stdev Max +/- Stdev
Latency 310.84ms 35.91ms 385.16ms 89.66%
Req/Sec 25.23 4.51 38.00 80.32%
9218 requests in 30.01s, 1.66MB read
Requests/sec: 307.16
Transfer/sec: 56.69KB
$ make test
(MIT)