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SGM (Shader Graph Material) Examples in visionOS

A collection of Shader Graph Material (SGM) in visionOS.

  • Build: Xcode 15.4, macOS 14.5 Sonoma
  • Target: visionOS 1.2 (Device or Simulator)

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This project shows some SGM examples, which were created with Reality Composer Pro. Some of them are based on Satoshi's MSL (Metal Shading Language) Examples. (Thank you so much, Satoshi!)

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Examples:

  1. [Basic] Color Ball
  2. [Advanced] Blue Lines
  3. [Advanced] Blue and Green Lines
  4. [Advanced] Edge Filter
  5. [Advanced] Ripple
  6. [Advanced] Ripple 2
  7. [Basic] Fresnel Effect
  8. [Basic] Fresnel Effect 2
  9. [Basic] Transition Animation - Wipe
  10. [Basic] Transition Animation - Dissolve
  11. [Basic] Fresnel Effect 3
  12. [Basic] Gaseous Movement (3d Fractal Noise)
  13. [Basic] Glass Ball (Environment Specular Radiance)
  14. [Basic] Wave Animation (Caustics with WorleyNoise)
  15. [Basic] Water Fog (Adjusted according to water depth)
  16. [Basic] One-time Dissolve (not repeating)
  17. [Basic] Directional Lighting (Lambert diffuse reflection + Phong Specular reflection + Ambient Light)
  18. [Basic] Rim Lighting (Backlit)
  19. [Basic] Height map morphing (Height map with 3D Perlin Noise)
  20. [Basic] Distortion Effect (uv shifting with 3D Perlin Noise)
  21. [Basic] Artistic blur filter (uv shifting with 3D Perlin Noise)
  22. [Basic] Simple Parallax on WorleyNoise
  23. [Basic] Plane polygon river (Flowing river with texture animation)
  24. [Basic] Swaying Grass (swaying plane polygon grass)
  25. [Basic] Volumetric Shader (Using multiple planes and 3D Fractal Noise)

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Materials

References

  • Satoshi's MSLExamples GitHub
  • Shader Graph Node Overview GitHub
  • Article: ShaderGraph in visionOS (Jan 6, 2024) Medium

License

MIT License

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A collection of Shader Graph Materials for visionOS.

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