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Ray-Tracer

This is a project in "Introduction to Software Engineering" course. This course is part of my bachelor's degree in Computer science at JCT (Lev Academic Center).

In The project i design a virtual 3D graphic scene, which includes physical elements (light source, rays, reflection, refraction, colors, shadows, transparency,diffuse and glossy surfaces).

For the best and fast performance, I add multithread and and additionally i use 3DDDA Grid algoritem. The project emphasizes the principles of software architecture and OOP (TDD,Agile Development and Design Patterns).

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