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Visual artifacts when using blur with use-damage #50
Comments
This is not very hard to fix, except when multi-pass blur is used. Therefore I think it is probably better to remove the multi-pass blur feature. Object here if you want to keep the feature. |
There is a undocumented option This is not an ideal solution, please don't use that. |
This is done by extending the blur area internally when process blurring. Ping: #50, cause this fixes that problem but only when using the experiemental backends. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
should have long been fixed. although corner cases creeps back up from time to time. no reason to keep this one open. |
GPU, drivers, and screen setup
NVIDIA GTX 1060, driver version: 410.73
Compton version
git-v0.1_beta2-87-g316eac0-2017-04-30
Compton configuration:
Steps of reproduction
Start compton, place a transparent window on top of another window that updates frequently
Expected behavior
No artifacts
Current Behavior
Artifacts, see attached clip
Other details
This bug is caused by incorrect handling of pixels at the edge of damage area in compton's blur code.
blur_artifacts.zip
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