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a wip experiment using the amethyst game engine

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lase

Don't touch the lasers!

An extremely WIP experiment using the Amethyst game engine.

Particular effort is made to have good documentation at all levels of development, with the specific goal of being useful as an example base of code. Portions of code I suspect to be non-idiomatic are marked as such, and close attention is being paid to correctness, style, and hygiene.

Running

Depending on your operating system, you will need to specify different rendering backends. On Windows and Linux, use

cargo run --features "vulkan"

and on macOS use

cargo run --features "metal"

Convenience wrapper scripts around the vulkan feature are located in the repository root.

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