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rotation on bedaura #27
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I haven't tested it yet. But it seems fine so far. A potential issue might be the following. Or it cloud interfere when a player hits an entity at the same time. For the server it would look like the player is looking at the bed and hitting an entity at a different direction. In my experience more ACs react to this than breaking a bed without looking at it. Sending the PlayerLook packet should at least be optional. A Setting for it would be good. |
Also please make sure next time that you commit with the default line seperators. We use CRLF the Windows default. Thats why git shows that every line changed. |
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- Please add a Setting for this feature, make it optional.
- Please commit the file with CRLF line breaks.
okay |
i could make it use yawrotation instead of packet |
make it toggable and ill merge |
also use yawrotation |
okay |
i tried to add the setrotationyaw but its kinda retarded