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damage_random

Shawn edited this page May 30, 2024 · 1 revision

Pokemon Damage Calculation Random (damage_random)

This function calculates the random factor in Pokemon damage calculation. Gen I-II uses .min = 217, .max = 255, while Gen III+ uses .min = 85, .max = 100

Paramaters

  • random How to generate the random number.
  • .min The min random number to generate to be divided by .max.
  • .max The max random number to generate to be divided by .max.
  • return The random factor.

Usage

damage_random(random, .min = 85, .max = 100)
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