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damage_random
This function calculates the random factor in Pokemon damage calculation.
Gen I-II uses .min = 217, .max = 255
, while Gen III+ uses .min = 85, .max = 100
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random
How to generate the random number. -
.min
The min random number to generate to be divided by.max
. -
.max
The max random number to generate to be divided by.max
. -
return
The random factor.
damage_random(random, .min = 85, .max = 100)
If you have any questions, suggestions, or issues, please feel free to open an issue on our GitHub repository.
We welcome contributions from the community! If you're interested in contributing, please check out our contributing guidelines for more information.
While we strive to provide accurate and up-to-date information, please note that ZekDex is a community-driven project and we cannot guarantee the accuracy of the data at all times. We encourage users to verify the data when necessary and report any discrepancies found.
© 2024 ZekDex. This project is not affiliated with, endorsed by, or directly associated with Bulbagarden or the official Pokémon franchise.
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- evYield
- family
- familyLong
- groups
- height
- languages
- mega
- nationalDex
- physicalAttr
- regionalDex
- stats
- statsWide
- typeChart
- typeChartWide
- types
- weight
catch
Damage
- damage_base
- damage_random
- pokemon_damage
- pokemon_damage_I
- pokemon_damage_II
- pokemon_damage_III
- pokemon_damage_IV
- pokemon_damage_V
EVYield
Family
gg
Group
Lang
Mega
Natational
Pokemon
Random
Regional
Stats
Type
- efect_fun
- effectiveness
- effectiveness_list
- effectivenessPokemon
- gen_type
- gen_type_chart
- stab
- stab_multiplyer
Util
- factor_type
- filter_non_unique
- read_data
- recursive_wrap
- regionalForm
- str_before_match
- str_longest_match
Weight