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pokemon_damage_III
This function calculates the damage inflicted during a Pokemon battle. It uses the formula from Generation III.
-
level
The level of the attacking Pokemon. If the used move is Beat Up, L is instead the level of the Pokemon performing the strike. -
attackStat
The effective Attack stat of the attacking Pokemon if the used move is a physical move, or the effective Special Attack stat of the attacking Pokemon if the used move is a special move (for a critical hit, negative Attack or Special Attack stat stages are ignored). If the used move is Beat Up, A is instead the base Attack of the Pokemon performing the strike. -
defenseStat
The effective Defense stat of the target if the used move is a physical move, or the effective Special Defense stat of the target if the used move is a special move (for a critical hit, positive Defense or Special Defense stat stages are ignored). If the used move is Beat Up, D is instead the base Defense of the target. -
power
The effective power of the used move. -
effectiveness
The product of Type1 and Type2. -
stab
Logical. If TRUE, add the same type attack bonus. -
burn
Logical. If TRUE, the attacker is burned, its Ability is not Guts, and the used move is a physical move. Default is FALSE. -
screen
Numeric. Screen is 0.5 if the used move is physical and Reflect is present on the target''s side of the field, or special and Light Screen is present. For a Double Battle, Screen is instead 2/3, and 1 otherwise or if the used move lands a critical hit. However, if, in a Double Battle, when the move is executed, the only Pokemon on the target''s side is the target, Screen remains as 0.5. Default is 1. -
targets
Numeric. Targets is 0.5 in Double Battles if the move targets both foes (unless it targets all other Pokemon, like Earthquake, and only if there is more than one such target when the move is executed, regardless of whether the move actually hits or can hit all the targets), and 1 otherwise. Default is 1. -
weather
Numeric. Weather is 1.5 if a Water-type move is being used during rain or a Fire-type move during harsh sunlight, and 0.5 if a Water-type move is used during harsh sunlight, any Fire-type move during rain, or SolarBeam during any non-clear weather besides harsh sunlight, and 1 otherwise or if any Pokemon on the field have the Ability Cloud Nine or Air Lock. Default is 1. -
FF
Logical. If TRUE, the used move is Fire-type, and the attacker''s Ability is Flash Fire that has been activated by a Fire-type move. Default is FALSE. -
stockpile
Numeric. Stockpile is 1, 2, or 3 if the used move is Spit Up, depending on how many Stockpiles have been used, or always 1 if the used move is not Spit Up. Default is 1. -
critical
Logical. If TRUE, it''s a critical hit. Default is FALSE. -
doubleDmg
Logical. If TRUE, it is 2 if the used move is (and 1 if the used move is not any of these moves): Gust or Twister and the target is in the semi-invulnerable turn of Fly or Bounce, Stomp, Needle Arm, Astonish, or Extrasensory and the target has previously used Minimize, Surf or Whirlpool and the target is in the semi-invulnerable turn of Dive, Earthquake or Magnitude and the target is in the semi-invulnerable turn of Dig, Pursuit and the target is attempting to switch out, Facade and the user is poisoned, burned, or paralyzed, SmellingSalt and the target is paralyzed, Revenge and the attacker has been damaged by the target this turn, Weather Ball, there is non-clear weather, and no Pokemon on the field have the Ability Cloud Nine or Air Lock. Default is FALSE. -
charge
Logical. If TRUE, the move is Electric-type and Charge takes effect. Default is FALSE. -
HH
Logical. If TRUE, the attacker''s ally in a Double Battle has used Helping Hand on it. Default is FALSE. -
random
Character string. If "yes", a random uniformly distributed integer between 85 and 100 is used. If "minmax", the min and max values are returned. If anything else, the average is used. Default is "yes". -
return
The calculated damage.
pokemon_damage_III(
level,
attackStat,
defenseStat,
power,
effectiveness,
burn = FALSE,
screen = 1,
targets = 1,
weather = 1,
FF = FALSE,
stockpile = 1,
critical = FALSE,
doubleDmg = FALSE,
charge = FALSE,
HH = FALSE,
stab = FALSE,
random = "yes"
)
If you have any questions, suggestions, or issues, please feel free to open an issue on our GitHub repository.
We welcome contributions from the community! If you're interested in contributing, please check out our contributing guidelines for more information.
While we strive to provide accurate and up-to-date information, please note that ZekDex is a community-driven project and we cannot guarantee the accuracy of the data at all times. We encourage users to verify the data when necessary and report any discrepancies found.
© 2024 ZekDex. This project is not affiliated with, endorsed by, or directly associated with Bulbagarden or the official Pokémon franchise.
- catchRate
- evYield
- family
- familyLong
- groups
- height
- languages
- mega
- nationalDex
- physicalAttr
- regionalDex
- stats
- statsWide
- typeChart
- typeChartWide
- types
- weight
catch
Damage
- damage_base
- damage_random
- pokemon_damage
- pokemon_damage_I
- pokemon_damage_II
- pokemon_damage_III
- pokemon_damage_IV
- pokemon_damage_V
EVYield
Family
gg
Group
Lang
Mega
Natational
Pokemon
Random
Regional
Stats
Type
- efect_fun
- effectiveness
- effectiveness_list
- effectivenessPokemon
- gen_type
- gen_type_chart
- stab
- stab_multiplyer
Util
- factor_type
- filter_non_unique
- read_data
- recursive_wrap
- regionalForm
- str_before_match
- str_longest_match
Weight