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Releases: zeta-group/ZetaBot

ZetaBot v0.7.1!

09 May 22:18
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Now with Heretic support, among other cool stuff!

ZetaBot v0.7.0!

09 May 01:01
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More improvements! Particularly AI improvements.

Also telefrags on respawn, and also when first spawned. This was done because ZetaBots now can't ignore each other's collision... though they can now damage one another! :D

ZetaBot v0.6.0!

04 May 18:00
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Lots of improvements in performance, AI, and it would be tiresome to list. I can only exemplify:

  • Multiple nodelist CVar support!
  • Faster node iteration!
  • Wiser manhunts! Bots won't keep bumping on walls forever when hunting towards the enemy's last position, and know when to give up hunting.
  • Consumption of ammunition fixed!
  • And much more!

ZetaBot v0.5.1

03 May 22:08
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Geared bots for deathmatch [insert evil cute face here]

ZetaBot v0.5.0!

03 May 18:22
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  • Better LOS checks
  • Fixed automatic node plopping's severity
  • Barrels can now be shot by bots!

And more improvements and fixes!

ZetaBot v0.4.4

03 May 17:21
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Added simple sight direction checks when shooting, etc.

ZetaBot v0.4.3

02 May 19:35
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Fixes and slight improvements. They grow so fast!

ZetaBot v0.4.2

02 May 18:22
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AI and performance improvements.

ZetaBot v0.4.0

30 Apr 19:13
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This version contains fixes and quite the improvement. Enjoy without bounds! :)

ZetaBot v0.3.1!

27 Apr 22:55
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Fixes and small buildscript refactorings, 0.3.1 is out to keep the new ZDoom errors away.